Nothing really coherent, just a few thoughts.
- Re-reading the AD&D Dungeoneer's Survival Guide and these posts on AD&D has reminded me of just how many rules AD&D had. GURPS gets a lot of flack for being rules-heavy, but I don't think it's got more than AD&D did at its peak - maybe less. Rules for everything are in AD&D somewhere, tucked in some corner (the DSG has rules for how many rounds monsters are distracted by diversions, and which IQ levels it works on, for example). AD&D really got fiddly. The base was seemingly simple, but it wasn't really meant to be modular even though we all picked and chose the rules we used.
- I hate figuring out how big something needs to be on the surface so it matches up with things under the surface. I dunno, is a 300' keep big? The Keep on the Borderlands is that big, so should my ruined upper works of Felltower be larger or smaller or what? Gah. What if my mountain is too small to fit my cool level idea? This part of making dungeons sucks. I remember why I ran so many modules and Dungeon Magazine adventures.
- I found my complete, hand-written (and dot-matrixed printed) notes for the Dungeon of Death - a spot my 1st edition GURPS players delved into in a horrendous series of trips. My players picked "The Dungeon of Death" off the map because it sounded like the coolest place to go. I tried to make it so, and since I have no players from that campaign in this one, perhaps I can recycle bits of it . . .
20 years on, I can look at the map and tell you what's in a room before I look it up. Scary.
(This was written and played years before they ever made that official supplement about the place. Probably didn't have duergar commandos and shadow demons and fights on railing-less walkways over a lava pit, either. Heh).
- I also found my A1-4 Slavers series notes for my 3rd edition GURPS game. I wonder if I can legally post that kind of thing, since it uses names of noteworthy characters from copyrighted material. I should find out, not that I have a server to stick it on. And notwithstanding it's full of house rules, bizarre spelling errors, and it's generally useless. But I found it.
- Yeah man, art from Q1. I ran that module in 4th grade, and Lolth was killed with a retributive strike from a Staff of the Magi.
- it looks like no sessions of DF on the Borderlands until January. So the PCs can have yule-tidings with the Castellan, perhaps, if they're all good this year. If not, Santa Orc will bring them stockings full of garbage. (Yes, I ran that using the Ork! RPG rules. Fun.)