Just some random stuff that didn't make the summary.
- The Hand of Honus comes down to Indicate Who Dies!
Actually, I think he's gesturing wildly while arguing everyone needs to gather on the dias.
You can also get a better idea of just how many corpses are stacked by the entranceway - that's like half of those 40 zombies, maybe more, in a few square yards . . .
- I passed out my first "awesome bonus", for the fight on the dias. I mean, Conan cover stuff right there.
- I ruled that it would take 30 minutes to do an Exorcism on each altar in the Temple of Evil Chaos. It should have been 3 hours who the whole lot; the PCs got off work an hour early. I guess Inquisitor Marco was really well-prepped to deal with this particular location, eh?
- I'm coming to the conclusion that the Keep isn't a good base to explore my megadungeon. I might need to put in a Mos Eisley kind of place - maybe a mid-sized river port? - near-ish to the dungeon. Probably not a major city, but close enough to one to trade with it and make it a destination for visits. I haven't decided. What I did decide was that the keep lacks fun stuff - one tavern, one inn, no brothels, no place to stick oddball business that cater to PCs. I could have a shanty town build up near the keep, but the PCs aren't pulling in that huge of a haul (they took home about 18-20K worth of loot this past time, which isn't huge, and there isn't much more out there really).
I'm not sure what I'll do. I do want city trips to happen much more often, so I can use my Citybook series and Vornheim and my various city location ideas. But a big city within easy distance of the megadungeon means it should either see a steady stream of adventurers or - if it's really wealthy and really dangerous - a concerted official effort to clear and contain it.
Big city, small town? Not sure yet. I'll probably post more on this, as it certainly bears some thought.