If I seem busy these next few days, there are a few reasons:
- I've been busy doing a little support writing for two of my previous books, and reading the ms for another book.
- I've been prepping for game (a little) and painting minis (a lot). I've finally ripped my way through phase 1 of painting a group of minis I need for a big "Saturday night special" type encounter. I've almost run out of Strong Tone Quickshade, though, from sheer volume of painting and that time I knocked over the can.
- I've been editing my megadungeon (aka fixing areas players haven't reached yet) to ensure it's a better, more open gaming experience for my players. Not that it's been bad so far. I just realized I could have done some things better, so I did them in areas not yet reached.
- I've been really annoyed by typos, missed entry keys, and inverted maps in old AD&D stuff I looked at. Half of it seems like it was kicked out the door without anyone checking to see if stairs A and B between levels 1 and 2 even line up. Or if two of the three maps were "North up" and the third was "South up." Annoying.
But here are a few things around the web you shouldn't miss:
- Beedo has some great thoughts on running a megadungeon in general, and in specific.
- Man-Ape menace!