Friday, August 9, 2013
Some obstacles to GMing DF Felltower by internet
I'd really like to run my DF game online, so I'm trying to figure out the obstacles in my way. Or at least the things I need to deal with. This isn't meant as a list of excuses, as much as a to-do list.
Schedule. Biggest obstacle first - I work early mornings, and I work a lot of nights. I also work Saturdays. So while I have free time, sometimes a lot, it's not regular and not terribly convenient for other people. So I need to work out when I can run game.
Game Length. My sessions are generally a small number of times a year (we've been playing since 2011, and we've had 31 sessions total) but long. So I'm a bit geared to 7-9 hour sessions. 2-3 is more reasonable for online, but then how do I do "enter the dungeon, leave the dungeon same session" for episodic play? I may need to relegate all non-dungeoneering stuff to email before or after game. That shouldn't be an issue.
House Rules. I use rather a lot of house rules, if only little ones we'd made and keep going with. I also use a limited set of the standard rules, which I'd need to delineate. I'd really need to list them out so people don't find them out at awkward times. Which means I need to assemble them into one place.
Maps. My maps are on tiny gridded home-printed graph paper. So I couldn't easily shove them into Roll20 or something. It would need to be old school - I tell you what you see, you map if you want to. But sometimes I just lay out a room because it's too hard for me to describe or we're just not sure what "it goes 10 feet in and turns right immediately" means to each of us. Does it go straight 20 feet total, the second 10' block has a sharp right? Or the far wall is 10' away? I can't just say "Here is what you see" without prepping my maps for partial reveals, which means scanning.
Minis. I'm very visual with combat, so we use minis a lot. Even when we're playing fast-and-loose combats, we put them down. I need to figure out a substitute. While Roll20 was okay in the games I played, but it's not natively friendly to GURPS's "facing changes with steps automatically" approach. And I'd need to find icons for my monsters.
Practice. I need to practice running a game by Skype or Google Chat or Google+ Hangout or whatever, and find out what's wrong with how I play for that medium.
Anything else I need to work out, technically, to get a game rolling?