Just a quick note:
GURPS Dungeon Fantasy 16: Wilderness Adventures is out.
It's filling a big gap in the DF guidebooks - a quick-and-easy single book to look at when running wilderness sessions or wilderness campaigns.
At a quick glance, it's going to be very useful.
Guidelines on mounts, rules on how much time is spent travelling based on your Survival skill, group scouting, speed of travel, rules for finding camp sites that mesh skill rolls with player choice - it's all good.
When I get it finished I'll post a review.