Here a few more notes from our last game session, Cold Fens 3.
Oops. The PCs finished off the bandits, and then killed off the wounded. Right after that, they realized they had no way to identify a) the missing Count's men sent to rescue the kidnapped townspeople or b) the missing townspeople. By the time they searched their enemies and realized the swordsmen had matching weapons, matching armor, matching tabards (albeit worn a bit), and matching symbols on their clothes . . . they'd already murdered the wounded.
They'd find out later, when they brought back the swordsman's leader's sword, that the wielder was Sir Balzar, a knight in the employ of the count. His family payed full price for the sword, and the PCs probably didn't mention how they found it.
Double Oops. The PCs finished off the wounded before they realized we needed to finish the game session and they needed to get the heck out of the dungeon . . . but didn't have time to find food. But they needed some.
Nice GM time. I told them I could assume they questioned one of the fatally wounded and got him to cough up the location of the food stores.
So, naturally, they had all sorts of additional questions for the guy. Nope. One benefit per freebie. Had they remembered first, and didn't get this as an "it's late and you clearly forgot" gimme, they could have done whatever they wanted.
Bandit Survivors? There is probably about a half-dozen left. Two spearmen escaped, it's possible at least four archers escaped, and there is at least one wizard. What will happen with them? Hard to say.
Insect Swarms. Just to make my life easier, I've abstracted nuisance encounters. Biting flies and mosquitoes, rats that gnaw at your feet in the dark, spiders that bite, etc. - they show up on the wandering monster table as a big chunk of it (in fact, only 2 in 6 of the rolls are for remotely dangerous encounters.) When they show, it's either 1d-2 or 1d-3 of FP damage. That's it. You can't recover those FP without food and rest, representing a toll of alertness draining and blood loss and misery and tiredness. Most of the time this doesn't do anything, but the group always has people down a few FP and you never know when that'll come bite you.
Plus it conveys the feeling of how much it sucks to get through a swamp, over and above actual lethality. Deep down, I've always thought the Wandering Damage Table was actually at its core a good idea, and implemented it in this manner for nuisance encounters.