I try to do a 5th edition D&D post on Fridays, because I like the game and it makes me keep revisiting the material so I can learn it better. I've been posting about hirelings, so why not see how D&D handles them?
I started in the DMG, because that's where I expected to find the rules on hiring NPCs.
What does the DMG say about them?
Not much. Page 94 says they aren't terribly important and they "rarely become important in an adventure" - okay, maybe. If we're talking the bartender who serves you a drink or the bosun's mate on the ship who you never interact with.
The Player's Handbook has them listed under equipment, with all of two lines for "unskilled" and "skilled" hirelings. And a cost for messengers per pile, cab rides, and ship's passage and such.
That's really about it besides vague guidelines for some people costing more to hire.
I found this all rather disappointing. I like hirelings, sidekicks, allies, henchmen, and camp follower types a lot. I think they add a lot of value to campaigns. But these rules are pretty sparse. The morale rules mention monsters, and could be used with hirelings, but that probably goes without saying. Are there rules for hiring NPCs, recruiting henchmen, loyalty, costs, etc. out there for 5e I need to be aware of? Did I miss some information not listed in the TOC or index under hirelings, or elsewhere?
If not, I'll need to see about porting over the GURPS or AD&D rules for hirelings to 5e.