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Sunday, November 19, 2017

DF Felltower: A New Axe for Raggi

So Raggi's axe was sold to fund his return from death.

What he lost was this:

• Dwarven Fine Greataxe (Accuracy +2, Puissance +2, Shatterproof), $49,400, 8 lbs.

It was sold for $19,760, and Resurrection cost $15,000. He has $4,760 plus around some loot money. Not enough for an enchanted axe, but plenty enough to order a pretty good one:

• Balanced Dwarven Fine Ornate Silvered Greataxe, $2,100, 8 lbs.

"Ornate" isn't strictly necessary, but it's only $100 (+1 CF) for a +1, and it'll look nice.

He doesn't have the $10,600 it would cost for a giant spider silk cloth shirt, but he probably needs it for the 2 additional DR. Getting Puissance +1 on his axe for $5,000 is more of a priority.

It's really a shame his magic greataxe is gone. That - like the treasure horde and monster that guarded it - was an exact clone of an encounter from my version of the Forgotten Realms "Dungeon of Death" from my long-running GURPS 1e-converted-to-3e-revised game. It's even the inspiration for a magic item in GURPS Dungeon Fantasy Denizens: Barbarians!

Oh well, it's gone now. Perhaps this new axe can carve its own legend.

12 comments:

  1. The new owner of his axe has to turn up at some point.


    Actually I like that idea enough to track the high value loot my PCs sell for no other reason than it isnt their ideal loadout. Theyve sold $20,000 weapons etc

    A quarterstaff wielding, halfling sized magic armour wearing opponent with a magic crossbow needs to show up.

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    1. Actually, it's pretty certain it will never show up. I want people to have to make real choices about what to keep and what to sell, not treat Stericksburg as a high-end magic item pawnshop.

      Besides, to "show up" it would need to be in the hands of a monster (and thus able to be re-looted, despite being sold) or in the hands of an NPC henchman, which means it could be salvaged off a corpse.

      It would fit a different game, but not this one. The cool and weird stuff they sold? The Razor, the golden fish, this axe, Sterick's personal baton, etc. - they're gone. When you leave town in Wizardry, Balto doesn't have the stuff you sold anymore. Same here.

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    2. I'm talking about a hostile party snapping up the bargain basement items they've sold

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    3. That would be "hands of a monster (and thus able to be re-looted, despite being sold)" - and I really don't want to do that. Why should the PCs sell things for 40% of value and then get 100% of the value back again? They could even more freely sell things they don't need now, knowing they'll probably show up later as loot.

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    4. Look it's as you like for your game.

      I like the enemy party as the really dangerous opponents. These parties ARE going to have high value magic items. Giving them a 100k magic battle axe the PCs sold is no different from giving them a 100k magic battle axe the PCs didnt sell.

      Just a story.

      Ofcourse selling magic keys, maps or the like is a great reason for other parties to pre loot treasure.

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    5. I won't use this often. Just an exuse for some the weird but cool gear the PCs sold without thinking about actually show up.

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    6. Another way to go would be, every time there's a good reason like a merchant caravan coming into Town, that rumors of some wild amazing stories involving the sold-of items come with it. Far enough away that there's no way to get it, but enough frequency to make the stories carry some bite.

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    7. I just don't have enemy parties, really.

      "Giving them a 100k magic battle axe the PCs sold is no different from giving them a 100k magic battle axe the PCs didnt sell."

      To me that's a big difference. One is a new item, one is a second chance at an item. I like the former and don't like the implications of the latter.

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    8. I like the idea of a powerful *cursed* item that always finds it way back into the dungeon. After a while townies won't buy it anymore either, because they've caught on.

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    9. Oh, well, yeah. Bad pennies are bad pennies - they keep coming back. Until you stop trying to cash in on them and use Remove Curse.

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  2. How do you avoid it being a death spiral? If Raggi died with his axe he would seem to die even better without it

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    1. I don't really even try to avoid a death spiral. If it happens, it happens, and the PCs will need to find a way to avoid it. There are plenty of places less lethal - but less rewarding - than the area they've been going to. They can do that if they are concerned people will keep dying.

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