tag:blogger.com,1999:blog-7817710432110712270.post1425471306692161332..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Sneaking in a Dungeon, Part IIPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-7817710432110712270.post-25962219192264737492013-12-12T22:20:24.783-05:002013-12-12T22:20:24.783-05:00It means it has a 0 maintenance cost, so a caster ...It means it has a 0 maintenance cost, so a caster can cast it and keep it up indefinitely. Even a 1 maintenance cost means a caster will burn energy faster than it comes back in, and thus it'll run out after a while or need to get stopped.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-21003654949920297342013-12-12T14:55:30.687-05:002013-12-12T14:55:30.687-05:00Forgive my GURPS ignorance, but does "maintai...Forgive my GURPS ignorance, but does "maintain it for free" mean something other than it lasts until you get knocked out or something? It seems like it must not mean that based on the cost difference.qpophttps://www.blogger.com/profile/04398235894159011414noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-12466608200622702132013-12-12T14:53:09.570-05:002013-12-12T14:53:09.570-05:00I think you're right about 4E not having any d...I think you're right about 4E not having any default darkvision races BUT they did bring back darkvision to a more 3rd ed character with the latest dnd Next playtest materials. I'm personally a fan of the old school flavor.qpophttps://www.blogger.com/profile/04398235894159011414noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-57928364313039807602013-05-13T13:06:53.429-04:002013-05-13T13:06:53.429-04:004E changes low-light vision to "see normally ...4E changes low-light vision to "see normally in areas of bright light and dim light, but areas of darkness are totally obscured to it" in addition to ignoring concealment due to dim light. 4E also keeps darkvision, but most races that traditionally had darkvision are reduced to low-light vision; the exceptions are typically the (non-playable) underdark races like Drow and Duergar. To my knowledge no playable race in 4E has darkvision by default.<br /><br />As for 4E items... there's a consumable for 350g that grants darkvision for 1 hour. There's also a level 14 head slot item that costs 21k and grants darkvision as a property (meaning: always on). Several other items grant darkvision but have supplemental costs, short durations, or only grant darkvision if you have low-light vision.Svafahttps://www.blogger.com/profile/12237691554328991393noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-43845720810251467202013-05-08T13:31:17.841-04:002013-05-08T13:31:17.841-04:00Thanks William. I forgot to check DF14.
I think t...Thanks William. I forgot to check DF14.<br /><br />I think that Psight is meant to replicate the effects of D&D-style ESP, so it's useful for a short scan of an area and not really a good replacement for vision.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-11606982817523757012013-05-08T04:33:13.846-04:002013-05-08T04:33:13.846-04:00Mentalist's can have Psight (which is "Sc...Mentalist's can have Psight (which is "Scanning Sense (Para-Radar; PM, -10%) [36]") but it's an FP and 9% chance of something nasty per minute. William Knowleshttps://www.blogger.com/profile/07075848234082280333noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-72457382520883742122013-05-07T17:32:01.976-04:002013-05-07T17:32:01.976-04:00Only 12,000 gp? I'll take two!
Thanks for the...Only 12,000 gp? I'll take two!<br /><br />Thanks for the writeup, Bob.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-36848453198021552602013-05-07T17:31:20.864-04:002013-05-07T17:31:20.864-04:00Yeah, not even considering all the other goodies h...Yeah, not even considering all the other goodies he gave them - innate spells, magic resistance, special hit chances, special hiding chances, special saves over and above MR. The dark vision alone makes for a radically different low-level experience.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-9321098305618064022013-05-07T16:31:22.289-04:002013-05-07T16:31:22.289-04:00D&D 3e and its descendants replaced Infravisio...D&D 3e and its descendants replaced Infravision with either low-light vision (for elves, animals, gnomes, surface dwelling types) and darkvision (dwarves, orcs, drow, subterraneans & extra planar types). <br /><br />Low light vision doesn't quite actually let you see better in low light conditions; it doubles the distance a particular light source lets you see - so if you are in dim light, you can see twice as far as the humans can, but still suffer the 20% miss chance dim lighting gives. Pathfinder and later 3.5e have magic items that grant low-light vision that run 3-5000 gp. I think there was a 1st level spell in 3.5e's Spell Compendium that gave low-light vision.<br /><br />Darkvision is exactly like GURPS Dark Vision, except with a range limit (usually 60-120 feet, with some exceptions). It's perfect for sneaking around. For non-dwarves/half-orcs/etc, magic goggles that grant darkvision are 12,000 gp, IIRC. There's a 2nd level spell that'll give a creature darkvision for an hour per caster level, too.<br />Bob Husshttps://www.blogger.com/profile/15487418088988415144noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-57612430260257895712013-05-07T15:01:10.889-04:002013-05-07T15:01:10.889-04:00With GURPS a party with drow PCs would have huge a...With GURPS a party with drow PCs would have huge advantages in dungeon delving compared to surface dwelling races. I can understand why Gygax was hesitant to include them as PC races.b-doghttps://www.blogger.com/profile/03803103231926458684noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-35742837947042477242013-05-07T09:54:15.505-04:002013-05-07T09:54:15.505-04:00In DF you are looking at 400 x 20 = $8,000 for an ...In DF you are looking at 400 x 20 = $8,000 for an item that lets you cast it. If you want it to maintain for free, it's Power 2 (1000) and you're talking $28,000. Cast and maintain for free (always on) is 8400 power or $168,000. Makes a nice power item, that.<br /><br />Out of DF, it's $25 a point and costs $210,000.<br /><br />Always on items like this aren't cheap!Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-2813493637512155842013-05-07T09:39:36.502-04:002013-05-07T09:39:36.502-04:00Based on energy cost, $13,200 for Dark Vision or $...Based on energy cost, $13,200 for Dark Vision or $26,400 for Mage Sight. Mage Light would be $3,300. Not trivial...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-8753121821714463382013-05-07T09:19:00.796-04:002013-05-07T09:19:00.796-04:00How much would an amulet or ring of Dark Vision an...How much would an amulet or ring of Dark Vision and/or Mage Vision cost? Seems like that'd be really, really handy. Almost mandatory equipment for delvers who have 'made it' and saved up enough cash (though that amount might be shockingly large).<br /><br />Of course, it might be expensive enough that by the time you can afford it, you're powerful enough to not need it - but this is GURPS, so I doubt that'll happen. You can always benefit from not broadcasting your position or not tripping traps.Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.com