tag:blogger.com,1999:blog-7817710432110712270.post1579654280549537785..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Melee Academy: Unarmed vs. KnifePeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7817710432110712270.post-4406622276685245672017-07-22T21:30:11.799-04:002017-07-22T21:30:11.799-04:00Some missing considerations...
1) attack might wo...Some missing considerations...<br /><br />1) attack might work best as defensive attack. In MA it doesn't hampergrapples at all. Free defense bonus. In technical grappling you have a penalty to control points though, and I don't think grapples prevent the knife from attacking, just make it more likely to miss due to DX penalties. If you reduce skill below negative 5 (all out telegraphed attacks are skill 3 and can still hit) attacks can't be attempted.<br /><br />2) spend FP on Frantic Defense to get a +2. This appears to ignore the "effort can't create skill" problem.<br /><br />3) as long as your opponent is only attacking once a turn (not doing rapid strike or all out double) consider a cross parry. It gives a +2 to parry.<br /><br />4) if GM is using low line parries an range C knife is -2 to parry attacks aimed at legs. Consider kicking the leg. -2 to defend is effectively a +4 to skill spent on deceptive attack.<br /><br />5) use gladiators rule to get +1 to parry with lead hand. It will make it easier to hit but is advantageous of they are just going for torso or face.<br /><br />6) circle toward the side he is not holding knife in. If you get in opposite site hex he will have penalties to attack you with the knife.<br /><br />7) try contest of ST to make him drop knifeAnonymoushttps://www.blogger.com/profile/04751723890701331638noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-52666361484905712062014-12-20T15:35:51.689-05:002014-12-20T15:35:51.689-05:00You're right about some kicks, although with C...You're right about some kicks, although with C,1 reach knives being the most common (in my experience), it's a tough bet that you'll be able to leverage that. Still, you need to keep an eye on every advantage you can, and if someone comes with a Reach C dagger by all means kick the guy.<br /><br />This really is one of those cases where the usual "make sure you hit" advice isn't useful - you can't afford to hit unless you can assure you won't be parried.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-18753298898410133762014-12-19T14:31:41.597-05:002014-12-19T14:31:41.597-05:00That's a good point about using Deceptive Atta...That's a good point about using Deceptive Attack aggressively. I hadn't considered that. Of course, your defenses are really what determines whether or not you can afford to miss; can you reliably survive another turn of being attacked? But it's important to keep in mind.<br /><br />Another true thing: kicking out-reaches many knives. I think this makes Retreating more palatable, especially for a skilled Karateka who can use unpenalized parry +3 to achieve what might be a reliable defense roll. In that case, missing is absolutely preferable to getting parried.Anonymoushttps://www.blogger.com/profile/01949891772486823770noreply@blogger.com