tag:blogger.com,1999:blog-7817710432110712270.post1813250584888515018..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: New XP House Rules ideas for DFPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-7817710432110712270.post-21877132531470424072015-09-19T09:50:50.105-04:002015-09-19T09:50:50.105-04:00That's a neat idea. I'll have to try to re...That's a neat idea. I'll have to try to remember if my players map after combat or during. The characters are assumed to do it after, or from memory, but the players generally are mapping just to keep the dungeon all straight.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-2778970355736312912015-09-18T19:24:56.867-04:002015-09-18T19:24:56.867-04:00OTOH, perhaps the idea of "control" is s...OTOH, perhaps the idea of "control" is still too much like "XP for clearing rooms". Why not allow PCs to get XP for exploration IF they spend long enough in a room "to be able to map it". This would allow for PCs to use stealth, invisibility, etc to enter and look around and get the credit for exploration without a fight. Probably a good tactic for players until you get a room full of creatures who can see invisible and have a keen sense of smell .... :)brianhttps://www.blogger.com/profile/15678728144245758383noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-56038486739981116612015-09-18T17:31:50.549-04:002015-09-18T17:31:50.549-04:00Yeah, sorry I wasn't clear. Any room they cont...Yeah, sorry I wasn't clear. Any room they control/"fully enter" counts including empty and friendly ones (first time)brianhttps://www.blogger.com/profile/15678728144245758383noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-19438906749692423762015-09-18T09:04:18.310-04:002015-09-18T09:04:18.310-04:00I like that - but I wonder, would it mean that the...I like that - but I wonder, would it mean that the players are actively seeking fights to earn exploration XP? If you have to find occupied rooms to ensure XP, and clear the occupants, it feels more like "XP for clearing rooms" than "XP for exploration."<br /><br />Unless that's what you mean by freebies - and empty room still counts as cleared.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-11747948180200869652015-09-17T19:42:35.920-04:002015-09-17T19:42:35.920-04:00What about an area counts as 'explored' wh...What about an area counts as 'explored' when, for the first time, they remove all hostile (if any) creatures/items/things from it. This means that they can open that door and run away, but don't get the XP for exploration until they kill, trick or otherwise "clear" the area of hostiles. It also allows for 'freebie' areas like shops and empty rooms (few though they be)brianhttps://www.blogger.com/profile/15678728144245758383noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-80959688667375811052015-09-17T19:25:10.183-04:002015-09-17T19:25:10.183-04:00I worry about the same thing, too - but the point ...I worry about the same thing, too - but the point structure is such that you get a bonus for getting people out, really, and a clean run is still the best run. But I might just go with "casualties don't count." Guys with Sense of Duty, Code of Honor, and guys with the IQ to worry about dead PCs coming back as ghosts can haul out the bodies - it's its own reward, or else they already got the points for that kind of action.<br /><br />I worry about the "to do" list because it means I'm rewarding XP for them making the choices they want to make. I'd rather have it purely concrete - most of the "missions" in the megadungeon are things they feel they need to do because it either smooths their path to loot, or ends up in loot, or gives a non-loot reward worth having. So I worry that it's circular - I give them XP for hanging out in the same old areas trying to figure out how to open the unopenable doors, and then give them whatever loot is behind it.<br />Giving points for killing the Lord of Spite is right out - combat is a means to an end, not an end. That's a campaign given for me.<br /><br />I do like the "find and interact with." Maybe I can scale it off of there. I was thinking during my commute today that "one new area of significance" would be enough. Just like "just enough loot" is enough. You'll know an area of significance when you find it and interact with it.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-16810742087983458392015-09-17T18:13:05.172-04:002015-09-17T18:13:05.172-04:00It seems to me that Never Leave a Man Behind will ...It seems to me that Never Leave a Man Behind will encourage risk-adverse gaming, and I'd avoid it. On the other hand, some form of <i>bonus</i> for working to extract <i>someone</i> from a disaster (like happened in the last session) seems like a good idea. (Though in this case, it'd get reduced for only having one survivor out of two that technically 'got out'.) Not sure how you'd quantify it.<br /><br />On the other hand, I like the exploration idea, even if it too is problematic. Awards for mission completion also seems like a good thing. Possibly even base it off of the party's own 'to do' list. Restore headless statues? Points. Find and clear out a lizardman room with gigantic idol? Points. Defeat the Lord of Spite? Points. Pure 'exploration' side should be <i>finding and interacting with</i> a major new section. Connecting up maps doesn't give anything, but working their way up an underground river should.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-21960148466032777202015-09-17T16:36:02.734-04:002015-09-17T16:36:02.734-04:00I like "Never Leave a Man Behind" as wel...I like "Never Leave a Man Behind" as well but I'm also much more likely to do risky / stupid things. I'm also much less likely to actually make it to a session. Basically, my voice is useless in this discussion, but I dig the new rules a lot.qpophttps://www.blogger.com/profile/04398235894159011414noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-89437910122990489762015-09-17T15:10:30.872-04:002015-09-17T15:10:30.872-04:00I like this, particularly the "Never Leave a ...I like this, particularly the "Never Leave a Man Behind" approach to casualties. Vichttps://www.blogger.com/profile/03268174879688628707noreply@blogger.com