tag:blogger.com,1999:blog-7817710432110712270.post2035024434371068582..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: DF Game Session 40, Felltower 31 - Heads & Head-GemsPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger23125tag:blogger.com,1999:blog-7817710432110712270.post-80162527889378607662014-02-13T06:27:13.172-05:002014-02-13T06:27:13.172-05:00Hmm totally destroying one or two mightbe worth it...Hmm totally destroying one or two mightbe worth it to cut their numbers down before a fight. Better to lose some good gear than lose by two undead warriors. So long as they arent the ones with the awesome gear.<br /><br />I suspect dragur are smart enough to run through fire, but not sure of what tactics they would choose if they can only stand in a fire hex or retreat (thereby splitting them up). A real human or PC would almost never do that (even if it was exactly the right thing to do), but a cold thinking monster perhaps.<br />Unachimbahttps://www.blogger.com/profile/04873952842828774048noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-891396319988299662014-02-12T13:13:12.517-05:002014-02-12T13:13:12.517-05:00So is the necromancer template more of a combat / ...So is the necromancer template more of a combat / spell hybrid? That was the gist that I got but I might be reading too much into the abilities and description. Was it just too "weird" for you to allow it? I remember reading somewhere that you preferred either weird characters, or a weird campaign setup, but not both.qpophttps://www.blogger.com/profile/04398235894159011414noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-86964949652786890222014-02-12T12:16:45.141-05:002014-02-12T12:16:45.141-05:00That's pretty much how we run them - same as f...That's pretty much how we run them - same as fear. You try, and fail, to resist your disad when it matters, and the margin of failure is your penalty to act against it. You suffer no penalties when following it and lots when you don't. I generally don't penalize people for trying to fight despite Cowardice, say (since Galoob Jah has it), if they make their rolls or not, but you're generally going to be severely hosed on the actual skill rolls you need to make.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-6474220618820014502014-02-12T12:14:58.319-05:002014-02-12T12:14:58.319-05:00Necromancers as we're running them (wizard wit...Necromancers as we're running them (wizard with appropriate spells, plus the Necro power-ups instead of wizard ones) don't get any special ability to control undead. There are ways to wrest control of a zombie, and to get better reactions from intelligent undead, but not a general ability to make undead obey you.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-23257087245240292472014-02-12T11:37:40.776-05:002014-02-12T11:37:40.776-05:00Gotcha. Well I feel less bad about rolling up a t...Gotcha. Well I feel less bad about rolling up a thief, then. Although that Necromancer idea I was rolling around might have been interesting, if they have any kind of "control" abilities on undead. I thought it wise not to have my first GURPS character be a magic-user though, baby steps and all.qpophttps://www.blogger.com/profile/04398235894159011414noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-43155668722787201992014-02-11T10:02:51.040-05:002014-02-11T10:02:51.040-05:00Unachimba, explosive fireball has to be pretty hot...Unachimba, explosive fireball has to be pretty hot to get through metal armor. And in any case, we're talking "Create Fire" more than "Fireball" - these are armored guys with piles of HP. They may take extra damage from fire, but it must bust through their armor first, and they are equipped like the elite guards they were in life. So that would mean a lot of fireballs, of very high dice, very often, to get rid of 33 of them.<br /><br />qpop - A cleric would be nice. It's expensive to get True Faith with Turning, though, and we're using a variant of the "they must run away" rules for powerful undead. These guys might have been forced back by Inquisitor Marco, or they might have just suffered some penalties to hit for his True Faith use. It's not a win button against all undead . . . so don't worry.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-39347745226451403432014-02-11T07:47:18.780-05:002014-02-11T07:47:18.780-05:00I think Galoob was the last chance for us to have ...I think Galoob was the last chance for us to have a PC cleric until somebody else dies. With Father Hans gone, I don't think there is much chance of us getting a replacement any time in the near future. Cleric would be great, though.qpophttps://www.blogger.com/profile/04398235894159011414noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-34505721150958249842014-02-11T01:40:15.621-05:002014-02-11T01:40:15.621-05:00This has come up in forums and a book or pyramid a...This has come up in forums and a book or pyramid article or two.<br /><br />If for example the beautiful succubus offers you whatever you want to turn against your own party its not much fun to say 'ok I do that'. <br /><br /><br />It just makes all sorts of disadvantages forbiden cause they destroy the fun of the game.<br /><br />One option is to take a penalty on your rolls.... for example, ok i am tempted by her offer so my rolls to hit are going to take a penalty or I am going to be a bit more susceptible to her mind control magic. This is no worse than taking a vulnerability, physical disadvantage etc, but you get to roleplay it in all the non game destroying situations.Unachimbahttps://www.blogger.com/profile/04873952842828774048noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-71571152947829143222014-02-10T21:58:46.244-05:002014-02-10T21:58:46.244-05:00Fair enough re fire. Though I'm probably of th...Fair enough re fire. Though I'm probably of the opinion that an explosive fireball or two isn't hot enough to melt gold let alone steel. Never dealt too much into the rules for how long heat takes to build up in GURPS.<br /><br />In terms of mitigating damage.... Clerics lots of clerics?Unachimbahttps://www.blogger.com/profile/04873952842828774048noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-57814379341791149232014-02-10T17:46:19.567-05:002014-02-10T17:46:19.567-05:00It might be prohibitively expensive to do, because...It might be prohibitively expensive to do, because of the size of the room (and the draugr have some ranged weapons, too). Their main concern is 33 elite fighters = lots of critical hits from guys doing DF PC-level damage. Minimizing and recovering from the inevitable 3s that take out PCs or lop off limbs is the real issue that concerns them, according to Dryst and Vryce's players.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-11435385946923137082014-02-10T17:32:15.400-05:002014-02-10T17:32:15.400-05:00This might take a small fortune in paut, spell sto...This might take a small fortune in paut, spell stones, and power items, but it's pretty straightforward:<br /><br />Everyone goes into the room with 2-3 minutes worth of Walk on Air. The wizard(s) cast as large an area of Grease as they can as far away as they can, and everyone goes in above the Grease and starts murdering slippery draugr. If necessary, do a hit and run raid by killing a half dozen of them and retreating.<br /><br />Grease is a great spell, especially if the PCs are mostly immune to it. The draugr's tendency to be tactically clever might be something of advantage, because they may try to retreat off the Grease area and not all of them will make it, leaving vulnerable stragglers.Mark Langsdorfhttps://www.blogger.com/profile/00301984145275679568noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-31673632666290551972014-02-10T13:24:30.872-05:002014-02-10T13:24:30.872-05:00That makes sense. If it makes you feel better abo...That makes sense. If it makes you feel better about the roll, I didn't roll it until after I'd already announced what he was doing. I was more curious to see if it would have mattered. I would not feel bad if my character died from a fun RP decision, but I would feel awful if I made anyone else's character die. I guess Sense of Duty could help me balance that out.qpophttps://www.blogger.com/profile/04398235894159011414noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-91161758917347916932014-02-10T12:34:19.121-05:002014-02-10T12:34:19.121-05:00I tend to encourage people not to make checks, and...I tend to encourage people not to make checks, and just play it as it seems like it would go. Checks are mostly useful to me, the GM, when I need to know if you can't resist even when it's a terrible idea. If you always try self-control rolls, you're basically telling me you don't want to have your disads affect you.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-69370691483030399112014-02-10T11:59:24.805-05:002014-02-10T11:59:24.805-05:00What you just described was what I had been trying...What you just described was what I had been trying to game out in my head. Looks like it's back to the drawing board. I do like puzzles, though.qpophttps://www.blogger.com/profile/04398235894159011414noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-4660142822342321522014-02-10T11:58:45.291-05:002014-02-10T11:58:45.291-05:00Who wants free points? The fact that it's dan...Who wants free points? The fact that it's dangerous makes it fun! I should note that technically Galoob made his lecherousness check, it was just more fun to RP it straight through.qpophttps://www.blogger.com/profile/04398235894159011414noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-32994431481832828162014-02-10T11:42:47.107-05:002014-02-10T11:42:47.107-05:00It's the "nuke it from orbit" proble...It's the "nuke it from orbit" problem - sure, it will work, but it's placing "victory" ahead of "the reason we want victory." Fire will help, but there is a reason the solution hasn't been just to buy lots of oil, a pump, and cast Create Fire.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-18499225563595980392014-02-10T11:39:41.534-05:002014-02-10T11:39:41.534-05:00True Faith sounds like a great idea, would just ne...True Faith sounds like a great idea, would just need a cleric to last long enough to make it that far. RIP Father Hans, Inquisitor Marco.qpophttps://www.blogger.com/profile/04398235894159011414noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-87343744134724841142014-02-10T11:38:39.755-05:002014-02-10T11:38:39.755-05:00Considering that we went into the zombie room some...Considering that we went into the zombie room somewhat against the (somewhat weak) hesitations of Vryce's player precisely because we wanted more profit, I think that Peter has a good point. Now that you've got me thinking about it without the use of fire though, the puzzle gets a lot more complex.qpophttps://www.blogger.com/profile/04398235894159011414noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-56747139452562578782014-02-10T11:27:11.138-05:002014-02-10T11:27:11.138-05:00There are no free points in the game. Who knew bei...There are no free points in the game. Who knew being a lecherous greedy coward would make your life dangerous? :)Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-39935002215248949652014-02-10T11:15:22.190-05:002014-02-10T11:15:22.190-05:00I'm glad that Galoob's disadvantages are c...I'm glad that Galoob's disadvantages are coming in to play in such potentially lethal ways so quickly. Oops? Still fun, still totally worth it.qpophttps://www.blogger.com/profile/04398235894159011414noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-20890561475288016882014-02-10T10:51:04.437-05:002014-02-10T10:51:04.437-05:00Oh, sure, but there is a strong economic argument ...Oh, sure, but there is a strong economic argument against fire - the draugr's stuff. They have golen necklaces (the gold will be valuable post-melting, but not as valuable as intact jewelry), their weapons and armor (may be damaged by fire), any magic items they have might break and thus lose their enchantment, etc. Killing them might be easier with fire, but make the whole enterprise much less profitable! Since profit is the true motive for putting them down, it's a real concern.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-1320804982532344562014-02-10T08:30:27.011-05:002014-02-10T08:30:27.011-05:00I am also of the "kill it! Kill it with fire&...I am also of the "kill it! Kill it with fire" school, but True Faith would help if you could get it, and if the Dragur had any sort of dread, that would be useful.Gwythainthttps://www.blogger.com/profile/05184355400691527355noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-4732621287779688172014-02-10T01:40:42.404-05:002014-02-10T01:40:42.404-05:00Dealing with Dragur....
Fire lots of fire. Protec...Dealing with Dragur....<br /><br />Fire lots of fire. Protection from fire and plans (water buckets?) in case that is cancelled out. Pour it in and control how many can get onto you without sitting in a hex on fire. Also flaming arrows and explosions that (only) do fire damage. Pour it on.Unachimbahttps://www.blogger.com/profile/04873952842828774048noreply@blogger.com