tag:blogger.com,1999:blog-7817710432110712270.post2127412039220237497..comments2024-03-27T22:37:01.796-04:00Comments on Dungeon Fantastic: Technically Correct - the best worst kind of correctPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-7817710432110712270.post-46996184016262318962014-12-15T00:02:53.568-05:002014-12-15T00:02:53.568-05:00Risking the ire of the anti-fun crowd here.Risking the ire of the anti-fun crowd here.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-82517865536340212602014-12-14T22:47:20.442-05:002014-12-14T22:47:20.442-05:00I need guidance on the rules for guidelines. Pleas...I need guidance on the rules for guidelines. Please quote exact text.Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-81826267851952259122014-12-14T21:40:18.755-05:002014-12-14T21:40:18.755-05:00I'll get on that.
Then we can have people arg...I'll get on that.<br /><br />Then we can have people argue about exactly what "guidelines" means.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-47735314967497314822014-12-14T21:15:21.596-05:002014-12-14T21:15:21.596-05:00What we need, then, is a GURPS Pirates book which ...What we need, then, is a GURPS Pirates book which explicitly states "they're more sort of guidelines."Iron Llamahttps://www.blogger.com/profile/08593249565706623705noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-28192790957281806062014-12-14T19:22:43.609-05:002014-12-14T19:22:43.609-05:00From what I've heard, Gary Gygax's way of ...From what I've heard, Gary Gygax's way of running, say, AD&D, was different than the rules as literally written. I think that it's a common experience when you write rules that you realize you can't cover everything, make everything airtight, and make the rules all mesh perfectly for all situations. Close enough and a good GM and players willing to put fun ahead of the word in the books is more than good ideal. It might be perfect, actually.<br /><br />Speaking of which:<br /><a href="http://dungeonfantastic.blogspot.com/2013/02/who-i-write-rules-for-peters-dmg-rule.html" rel="nofollow">Who I right rules for</a><br /><br />and<br /><br /><a href="http://dungeonfantastic.blogspot.com/2013/10/the-game-isnt-in-books.html" rel="nofollow">The Game Is Not In The Books</a>Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-29877875459058714282014-12-14T19:22:03.297-05:002014-12-14T19:22:03.297-05:00I think there's something to this, and it prob...I think there's something to this, and it probably has to do with an awareness of how it's pretty well impossible to write case-statements for all scenerios for one, and for another how utterly boring it would be.<br /><br />We're not programming computers here. We're lending structure to a tabletop RPG, where actual people have actual fun playing actual games. While sometimes the rules really will come out and say "No, you can't do that," or "yeah, this is the right/best way to simulate this" (All-Out Attack only for sighted and aimed shooting in TacShooting!), mostly they serve to structure a dialog and set expectations of what risks are worth taking while telling fairy tales around a game table.Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-65193256458298803982014-12-14T19:14:09.419-05:002014-12-14T19:14:09.419-05:00It's interesting that the people who write the...It's interesting that the people who write the rules (you, Doug, Kromm...me, if it comes down to it) are pretty much universally against being too tightly bound by them.Iron Llamahttps://www.blogger.com/profile/08593249565706623705noreply@blogger.com