tag:blogger.com,1999:blog-7817710432110712270.post2502691821656589371..comments2024-03-27T22:37:01.796-04:00Comments on Dungeon Fantastic: Negotiating with Monsters: Common PC ErrorsPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-7817710432110712270.post-78249483752783349522022-09-07T20:44:34.982-04:002022-09-07T20:44:34.982-04:00This looks like as good a place as any to mention ...This looks like as good a place as any to mention that it's important to know, before you start a campaign, what your players both want and expect, and how you feel about that. And to be aware of any changes in those things, and respond well to those changes.Vinemaplehttps://www.blogger.com/profile/03676714464447017084noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-18991911277121459512016-02-29T16:09:46.472-05:002016-02-29T16:09:46.472-05:00And that's fine, but it's not really the a...And that's fine, but it's not really the audience I write for - not games, not rules, and not posts. Like I said, you're right about the basic assumption. That's really okay - if someone who'd be Type I comes along, reads my post, and says, this guy is a moron, that's okay. We're self-sorting. :)Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-26486207937968013352016-02-29T15:45:55.993-05:002016-02-29T15:45:55.993-05:00I think the thing with type I folks is that they D...I think the thing with type I folks is that they DO prefer games where they win or dominate. The part of the OSR I grok the most is it's rejection of the gradual "skew it in the PCs' favor" mindset of more recent gaming, but that mindset is so influential for a reason.martinlhttps://www.blogger.com/profile/14046036634336503492noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-89386561275252335732016-02-29T11:41:52.265-05:002016-02-29T11:41:52.265-05:00It takes some skill to ask for enough to make you ...It takes some skill to ask for enough to make you satisfied but not so much that you can't get it with negotiation. Honestly asking for too much happens, but it's just not so useful when you're routinely doing it and expecting it to succeed.<br /><br />And yeah, I too need to work on that. In real life, too! Negotiation is a skill that needs developing if you want to be good at it.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-45902535381326770662016-02-29T11:21:21.295-05:002016-02-29T11:21:21.295-05:00That definitely true. For Type I folks, though, th...That definitely true. For Type I folks, though, they need to read this post. It's aimed mainly at them - the ones who don't offer or accept anything less than "surrender or die" as a negotiating gambit. They're Inevitably pushing a game towards either being scaled so they can always do that, or towards more PC lethality. It may not be as fun to compromise as to win or dominate, but if it's only fun to win or dominate, I think it's possible to find the game skews to "you only either win or dominate."<br /><br />Type II folks are generally fine with negotiation are are less likely to make the errors I listed.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-59066836143277055942016-02-29T10:23:54.152-05:002016-02-29T10:23:54.152-05:00You make some really good points here, but I you s...You make some really good points here, but I you sort of assume the viewpoint of an 'economist' dungeon delver - one who's goal is to maximize ROI for delves.<br /><br />I'd like to throw out two two important negotiating issues for folks with different delving viewpoints.<br /><br />I. For lots of folks RPGs are less about ROI and more about power fantasy - dominating the bad guys and getting your way. This means that compromising at all is not fun, and that being tricked or disrespected without immediate retaliation is counter to the entire point. In my experience many folks won't negotiate with "bad guys" just because the DM had a bad guy trick them once and their pride will not risk it again.<br /><br />II. For other folks, RPGs include an aspect of assuming an intrinsically cool persona, and that often (but certainly not always) means a persona that is not a complete D-bag. For those folks, negotiation is valuable to solve problems without violence. These kinds of players can be a lot of fun, as long as you are careful about the plots you throw at them. martinlhttps://www.blogger.com/profile/14046036634336503492noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-12408187686845381912016-02-28T19:50:34.859-05:002016-02-28T19:50:34.859-05:00This is an aspect of gaming that often gets overlo...This is an aspect of gaming that often gets overlooked. I am probably guilty, but I do like to find other ways to get extra coins in my pocket with needing healing.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-24031625675779273272016-02-28T18:17:46.304-05:002016-02-28T18:17:46.304-05:001. Get a high chararisma
2. Go to dragon and tell ...1. Get a high chararisma<br />2. Go to dragon and tell it you need a 'patron' and borrow starting funds to buy best armour for party.<br />3. Give all gems to dragon patron.<br />4. Give gold to church to build gold dome on temple and giant gold statue of god/goddess.<br />5. Give silver to blacksmith to make silver arrows/crossbow bolts/daggers.<br />6. Spend copper pieces on beer.<br />7. Spend platinum on stone paved highway from big city to home village.Sean Robert Meaneyhttps://www.blogger.com/profile/16273566549106707316noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-13204547028206443012016-02-28T17:16:57.189-05:002016-02-28T17:16:57.189-05:00A lot of excellent points. I think that in my own ...A lot of excellent points. I think that in my own games (as player or GM) negotiation gets ignored or falls into the "excessive demands" category. It's something I probably need to work on a bit (again as both player and GM). Chris C.https://www.blogger.com/profile/08655640273250716377noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-19862217217409991862016-02-27T14:23:42.314-05:002016-02-27T14:23:42.314-05:00These are great! I think this one might be the bes...These are great! I think this one might be the best to help people realize that it's valid to pursue:<br /><br />"Negotiation is likely to take less time - so negotiating is potentially saving the players time to do other fighting, other negotiations, and get other things done."<br /><br />Of course THEN you gotta fix all the other things, but can't fix what you don't try.qpophttps://www.blogger.com/profile/15688150333185235575noreply@blogger.com