tag:blogger.com,1999:blog-7817710432110712270.post3162809712659165964..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: DF Felltower: Why Gates?Peter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7817710432110712270.post-4776668725831025492016-12-18T22:09:52.423-05:002016-12-18T22:09:52.423-05:00True. I generally plan to make gates much more obv...True. I generally plan to make gates much more obvious and much more like decision trees than tricks. I do have some teleporters, though, that just dump you into a different portion of the dungeon. That messes with mapping.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-85807423071371231102016-12-18T15:09:36.234-05:002016-12-18T15:09:36.234-05:00Gates would also make mapping harder, for folks wh...Gates would also make mapping harder, for folks who are into that challenge.Charles Saegerhttps://www.blogger.com/profile/00368131505593336249noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-91049785660913375232016-12-18T12:07:31.335-05:002016-12-18T12:07:31.335-05:00I don't think the restrictions on Teleportatio...I don't think the restrictions on Teleportation should really restrict the number of gates. A gate-hopping DF game set in a world akin to Amber (just via gates, not travel) or Planescape would be just fine. It's giving PCs the ability to get around obstacles and trivially escape danger that makes Teleport an issue, just like giving PCs the ability to make gates trivially removes more adventure possibility than it adds. Gates are just another way to find adventure - or get out of one adventure by getting into another.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-57906981790803471592016-12-18T12:02:07.465-05:002016-12-18T12:02:07.465-05:00Gates are awesome.
Though one of the ideas of DF ...Gates are awesome.<br /><br />Though one of the ideas of DF is that Teleportation Is Hard. As in, a 100-point power-up that requires Magery 6. So, it probably doesn't fit the setting to have too many gates, or to have them too accessible. Players should have to work a bit to find them.driptonhttps://www.blogger.com/profile/01800295180326776163noreply@blogger.com