tag:blogger.com,1999:blog-7817710432110712270.post3438142375217865957..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Follow Me And Die Review of The Manor #8Peter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7817710432110712270.post-38666866722313347742015-05-26T15:07:49.377-04:002015-05-26T15:07:49.377-04:00Thanks so much for saying that. I appreciate it.
...Thanks so much for saying that. I appreciate it.<br /><br /><br />And Doug - yeah. It's weird especially in a system where monsters grab just by using the striking combat system already.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-36592102233701478682015-05-26T11:34:00.070-04:002015-05-26T11:34:00.070-04:00I didn't react to it much - I've got an aw...I didn't react to it much - I've got an awful lot on grappling and various systems and "grappling theory" on my blog, and overall the problem seems to be contained in a lost comment I made on your own site. That is, people seem to think grappling must be handled differently than striking even when looking at an abstract ruleset. This need not be true.Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-34583118811967630532015-05-26T10:12:07.230-04:002015-05-26T10:12:07.230-04:00That sentence didn't come out quite right. I w...That sentence didn't come out quite right. I wasn't trying to slam GURPS. I have never played GURPS and only flipped through the rules 25 or so years ago at a store when they first came out. <br />My intent was to say that grappling in AD&D 1st edition is clunky, and I assumed it must be clunky in other editions and other rules systems too. I should not have mentioned GURPS in that sentence. I made an assumption, and for that I was wrong and apologize. Follow Me And Diehttps://www.blogger.com/profile/04118573023293179592noreply@blogger.com