tag:blogger.com,1999:blog-7817710432110712270.post3719807481737388302..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Other CharGen rules from my gamePeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-7817710432110712270.post-17213516735392779532015-09-14T18:51:09.351-04:002015-09-14T18:51:09.351-04:00Right. Those holes are holes because my game makes...Right. Those holes are holes because my game makes them so - so I'm responsible for giving them patches.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-52623133307989453832015-09-13T23:18:12.842-04:002015-09-13T23:18:12.842-04:00Heh, yeah, that was the session I was thinking of ...Heh, yeah, that was the session I was thinking of :).<br /><br />So basically "no" to both of those, but you've done some campaign stuff to cover some glaring holes. Gotcha.Chandleyhttps://www.blogger.com/profile/12491987790136469636noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-34969562928015131722015-09-13T22:04:31.473-04:002015-09-13T22:04:31.473-04:00I can see the fun in it, but it's more of a pa...I can see the fun in it, but it's more of a pain than a positive. If someone really has a cool character concept that demands it, I'll allow it - but generally people aren't coming up with cool concepts built around disads that are more restrictive than the ones they want to trade out.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-51730215385254793212015-09-13T21:59:55.223-04:002015-09-13T21:59:55.223-04:00The only one I allowed was the Dwarf Knight moving...The only one I allowed was the Dwarf Knight moving some points from Axe/Mace to Shield so his shield would be useful. I wouldn't do it again, though. I regret doing it once - it would have been better if he'd had to make different choices and not have his race bump up his skills evenly.<br /><br />Swimming is on everyone's Background skills in my game, after <a href="http://dungeonfantastic.blogspot.com/2012/12/df-game-session-19-total-party-teleport.html" rel="nofollow">this session</a>. But that's a generic campaign switch - like how we deleted some skills and merged them, or just don't use them (Hiking is always zeroed out and an extra point is added to the skill set it in included in.)Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-37625291247190139482015-09-13T11:59:23.690-04:002015-09-13T11:59:23.690-04:00Do you allow moving points around between skills t...Do you allow moving points around between skills that are already on the template? Your Elf Knight wants his primary weapon to be Bow vs the melee options, so 4 points in a melee option and 24 points in Bow?<br /><br />Do you allow adding skills with quirk points that arent on the template? For example, strictly by template, Martial Artists _cant swim_! Using a quirk point to plug that hole allowed? Or is it "try not to drown your first time in the water, buy it after"?<br /><br />I do get what your driving at for this though, and I think its a good way to keep GURPS novices in the game and having fun in DF. Probably borrow these rules for a DF game I want to run, if I can get my novices to agree to play :)Chandleyhttps://www.blogger.com/profile/12491987790136469636noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-29590726463539069752015-09-13T10:51:00.977-04:002015-09-13T10:51:00.977-04:00I have had a little fun allowing for non standard ...I have had a little fun allowing for non standard disads, and sticking it to munchkins who thought their personality problem would never show up in play. The knight with wierdness magnet for obe, the pyromaniac mage with coitaphobia who had to travel through rooms the trolls had profanely carved..,Gwythainthttps://www.blogger.com/profile/05184355400691527355noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-79327342216965973512015-09-13T10:47:05.361-04:002015-09-13T10:47:05.361-04:00I have had a little fun allowing for non standard ...I have had a little fun allowing for non standard disads, and sticking it to munchkins who thought their personality problem would never show up in play. The knight with wierdness magnet for obe, the pyromaniac mage with coitaphobia who had to travel through rooms the trolls had profanely carved..,Gwythainthttps://www.blogger.com/profile/05184355400691527355noreply@blogger.com