tag:blogger.com,1999:blog-7817710432110712270.post3972878690380392364..comments2024-03-27T22:37:01.796-04:00Comments on Dungeon Fantastic: Revised GURPS Magic: WindstormPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7817710432110712270.post-88049191356918477692016-01-20T10:00:46.277-05:002016-01-20T10:00:46.277-05:00Good question. I should probably say that anyone s...Good question. I should probably say that anyone small enough to fall under the weight limit (5 lbs or 30 lbs) automatically fails their DX rolls. Or only succeeds on a critical, if you want to be nice.<br /><br />A more detailed approach would be to decide what the wind speed is, and its direction, and apply movement penalties/bonuses depending on it . . . and just rule small characters get picked up and whip around the center at that speed. I may do that if that starts to be a regular concern.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-66570844884998824782016-01-19T16:24:49.204-05:002016-01-19T16:24:49.204-05:00Any DX or ST roll for Pixies, Leprechauns, Halflin...Any DX or ST roll for Pixies, Leprechauns, Halflings or Gnomes? Well, perhaps not Gnomes. But a weak Halfling could fall under the 30lb limit.Chandleyhttps://www.blogger.com/profile/12491987790136469636noreply@blogger.com