tag:blogger.com,1999:blog-7817710432110712270.post4543825549481594696..comments2024-03-27T22:37:01.796-04:00Comments on Dungeon Fantastic: GURPS 101: Patching Holes (Death, Fear, and more)Peter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7817710432110712270.post-4393820714498151552016-03-03T13:30:22.491-05:002016-03-03T13:30:22.491-05:00It's a good broad addition to a character, but...It's a good broad addition to a character, but on its own it's not a terribly cost-effective way to get better at Fright Checks compared to Fearlnessness, or Will, or Unfazeable. I agree that it's a steal and if you expect to see combat you're giving up an enormous amount by passing on it . . . but I've seen plenty of IQ 9-10, Will 9-10 combat Monsters with Combat Reflexes fall victim to fright checks (Fail on 12 or 13, respectively) or fail to resist fear-type spells (Quick Context against their 9-10, no bonus for Combat Reflexes), only one of which inflicts a Fright Check.<br /><br />So, a should-buy for combatants - yes, even for characters with Berserk - but not a complete solution to the broader issue of fear in general.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-62700191356628946942016-03-03T13:21:14.412-05:002016-03-03T13:21:14.412-05:00I'd also advise the "I don't want to ...I'd also advise the "I don't want to fail Fright Checks" folks to pick up Combat Reflexes for the +2 it gives to Fright Checks, not to mention its other benefits.Anonymoushttps://www.blogger.com/profile/00941569633136391034noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-56595461849994383132016-03-03T12:18:02.510-05:002016-03-03T12:18:02.510-05:00I may. I can think of a few more, too, I just deci...I may. I can think of a few more, too, I just decided I'd done enough for one solid post.<br /><br />This could easily be a 201 or 301 kind of post, too - dealing with very specific issues that take design and character tactics to solve. For a GURPS 101 post, I went my usual route - simple, only material from published books, preferably only GURPS Basic Set, no house or optional rules.<br /><br />If I have time tonight I'll go back and add page refs to the post, too. I'm just in a hurry now!Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-2067717656654476572016-03-03T12:12:28.863-05:002016-03-03T12:12:28.863-05:00Are you going to turn this into a series? I can th...Are you going to turn this into a series? I can think of at least one or two more Patching Holes type posts you could do from both the GM and player perspective.Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.com