tag:blogger.com,1999:blog-7817710432110712270.post4755851302682571185..comments2024-03-27T22:37:01.796-04:00Comments on Dungeon Fantastic: Revised GURPS Magic: Mass spell casting timesPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7817710432110712270.post-47899070230007446732014-01-11T14:35:09.222-05:002014-01-11T14:35:09.222-05:00I kind of like that too - 1 second per area. With ...I kind of like that too - 1 second per area. With skill 20-24 halving the time to 2 seconds for area 4, you can slam it down over a close in combat every other turn if you wanted to. That's pretty potent!Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-18377356395421718442014-01-11T12:02:32.605-05:002014-01-11T12:02:32.605-05:00In my DF game, I house ruled the casing time for M...In my DF game, I house ruled the casing time for Mass Daze and Mass Sleep to 1 sec per hex of radius. So our Wizard with Mass Sleep 21, will case a radius 4 Mass Sleep in 2 seconds.<br /><br />The most common use I see of the Mass Daze and Mass Sleep spells are ambushes. Anonymoushttps://www.blogger.com/profile/02377972768076926086noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-19508031725287263242014-01-10T13:36:49.195-05:002014-01-10T13:36:49.195-05:00I always viewed them either as ambush spells to av...I always viewed them either as ambush spells to avoid (much of) a fight entirely or as prepared spell stone/speed spell arrow spells to use in a tactically urgent manner. Anonymoushttps://www.blogger.com/profile/08285566251159438706noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-78483145221597870692014-01-08T16:30:20.355-05:002014-01-08T16:30:20.355-05:00I used Mass Daze with my last GURPS wizard; it act...I used Mass Daze with my last GURPS wizard; it actually ended up seeming kind of over-powered. Of course, in DF, everyone is OP in their specialization, and so it is mostly a matter of how well you can keep the fight into your area.kmitchamhttps://www.blogger.com/profile/12584211323081085772noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-1738313947626087182014-01-08T10:49:25.962-05:002014-01-08T10:49:25.962-05:00My players don't use them, either, but it'...My players don't use them, either, but it's the same couple of guys who keep running wizards, and they don't think the spells are worth it. The guys before them in my 1st edition GURPS game used Mass Sleep and Mass Daze all the time even with the longer casting times. So it could be a matter of taste and preference rather than an issue with effectiveness.<br /><br />I think of that kind of difference this way - Mark Langsdorf has said he had to lower the price of potions, and his players still don't use them. I have to put hard limits on potion use, and soft limits by limiting the number of doses available for sale, and ruling about multiple-dosing. The first new skill the new PC in our group picked up was Fast-Draw (Potion). So I think some things just get tossed in a heap despite their utility.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-81295004241744461062014-01-08T10:33:32.159-05:002014-01-08T10:33:32.159-05:00I cut the times down years ago to half what you po...I cut the times down years ago to half what you posted and the spells still never get used. About the only time anyone will use them in my games is with a Delay or Link.Anonymousnoreply@blogger.com