tag:blogger.com,1999:blog-7817710432110712270.post4847206324658545202..comments2024-03-27T22:37:01.796-04:00Comments on Dungeon Fantastic: My megadungeon "best" practices - Part VIIIPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7817710432110712270.post-42648474111725210482013-02-09T22:09:58.806-05:002013-02-09T22:09:58.806-05:00I don't always do that with traps, since not a...I don't always do that with traps, since not all of them will have cues. Most do, but sometimes, it's really just hidden if you aren't looking or you don't have the right spells up. And sometimes the evil runes are a clue, sometimes they're a trap, you have to deal with them with care.<br /><br />Generally, though, I assume the PCs are looking and moving cautiously, unless they say otherwise (which speeds them up considerably), so they get a chance to detect them. That plus the cues has spared them a lot of trap damage.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-8632187068482063172013-02-09T19:58:38.753-05:002013-02-09T19:58:38.753-05:00Thanks, great series of posts! I love the idea of ...Thanks, great series of posts! I love the idea of secret areas, but have struggled to implement them well. I also telegraph hidden traps with similar cues (scrape-marks, corpses, skeletons, bloodstains, scorch marks etc). Rustyhttps://www.blogger.com/profile/17080459955926478720noreply@blogger.com