tag:blogger.com,1999:blog-7817710432110712270.post5195289682224746767..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Armor, Travel Speed, and PlayersPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-7817710432110712270.post-40479283047587586582015-09-26T08:40:58.371-04:002015-09-26T08:40:58.371-04:00You just have to penalize slowness and stealth mec...You just have to penalize slowness and stealth mechanically when burdened down. GURPS does this already, but it's very generous - Stealth-15 and heavy encumbrance from plate armor is Stealth-12.<br /><br />You also need to ensure that magic can't just handwave away the problems. If you can be magically silenced and sped up, and communicate with magical telepathy while you do this, people will just do that and bring the heavy armor (and why not?) Or at least that there is a cost tradeoff, if you want either to be an option.<br /><br />And again, not make it a heavyweight fight if they fail - otherwise there is little incentive to try ("blow these rolls, and it's a battle royale and we'll need full armor, so let's just go in full armor and fight" vs "blow these rolls, and armor still won't be the deciding factor, so let's skip it.")Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-47067874856874620572015-09-26T03:22:47.027-04:002015-09-26T03:22:47.027-04:00I've always loved how the sneak attack in Cona...I've always loved how the sneak attack in Conan the Barbarian is with no armor and the final battle with full armor.<br /><br />I'd love to have that happen for a games mechanics reasonUnachimbahttps://www.blogger.com/profile/04873952842828774048noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-86993878064592710092015-09-25T15:58:25.413-04:002015-09-25T15:58:25.413-04:00D'oh!D'oh! Vichttps://www.blogger.com/profile/03268174879688628707noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-7134473285967389922015-09-25T15:47:11.600-04:002015-09-25T15:47:11.600-04:00There are dozens of suits just like that laying ar...There are dozens of suits just like that laying around!<br /><br />You guys <i>are</i> SM-3, right?Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-6669477097251178032015-09-25T15:45:17.011-04:002015-09-25T15:45:17.011-04:00The time crunch and need for profit-maximizing me...The time crunch and need for profit-maximizing means that is a non-issue in my current game. The haven't the time or resources to manage that. If you make that a possible approach, you should expect players will do that. There is a reason people take that approach in reality.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-42740844598745138162015-09-25T15:39:17.914-04:002015-09-25T15:39:17.914-04:00I really like the setup and the hard choices that ...I really like the setup and the hard choices that need to be made--it makes for a good game. Plus. It's *almost* always better to be fast and lightly encumbered, or at least my preference, which is why shirtless savage was SO appealing for Bjorn Felmanson. RIP ='(<br /><br />This game setup gives an "excuse" to go light, which is great. <br /><br />Now if only we could find heavy leather armor fortified +2 and lightened, along with a shield of warding / +2 deflection... That must be lying around unguarded in the Lost City! ;)Vichttps://www.blogger.com/profile/03268174879688628707noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-55426306198170000382015-09-25T14:55:52.681-04:002015-09-25T14:55:52.681-04:00From my experience playing LARPS Fatigue throughou...From my experience playing LARPS Fatigue throughout the day is the big barrier to wearing heavy armor and lots of gear. So if you got good mechanics to simulate that then that the way to go. <br /><br />Just hope the players don't figure out how to organize a siege style expedition with base camps, supply routes and the lot. As then it doesn't really matter what you give incentives for as if it is properly setup the player will have whatever they need on hand.<br />Robert Conleyhttps://www.blogger.com/profile/03863009007381185340noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-23208996396299949782015-09-25T13:30:04.960-04:002015-09-25T13:30:04.960-04:00I'm sure you're right, but you have to adm...I'm sure you're right, but you have to admit that's a <i>huge</i> change to the game. It would drive decisions about character generation, combat styles, spellcasting, travel, etc. etc. It's not something I could just throw in and say, "This will encourage lighter loadouts."<br /><br />Besides, I don't care if they choose lighter loadouts, I just care that they understand the tradoffs, the costs of their decisions, and have ones they can make. I think they will be much happier with lighter loadouts but it would have been just fine if they wanted to slog it out heavy and pay the prices to do it.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-50215989426354798602015-09-25T12:55:28.230-04:002015-09-25T12:55:28.230-04:00I'm not suggesting you do it, but this sounds ...I'm not suggesting you do it, but this sounds like a great game for the Action Point rules in The Last Gasp, as well as the longer term fatigue recovery rates. It would very much incentivize the kind of fast-and-light behavior you're looking for.Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.com