tag:blogger.com,1999:blog-7817710432110712270.post5202774209861419343..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Rulings and rules from DF Session 82Peter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger17125tag:blogger.com,1999:blog-7817710432110712270.post-12582163544915005412016-11-24T13:08:46.327-05:002016-11-24T13:08:46.327-05:00Actually, thinking about it further:
- I'd pr...Actually, thinking about it further:<br /><br />- I'd prefer a few, bigger spells as a GM (shorter fights, less tracking);<br /><br />- The PCs throw many low-power spells for cost-efficiency reasons.<br /><br />- If I basically upped the cost of low-powered spells, I'd up the cost of high-powered spells, making them even less attractive.<br /><br />So it might be that if I said, say, Explosive Lightning didn't get a cost reduction for skill, instead of a bunch of of 3-6d bolts in a fight I'd get a handful of 1-3d bolts. A 10d Explosive Lightning spell costing 20 instead of 14 probably doesn't make it more likely I'd see it.<br /><br />I could be wrong since I haven't tried this. But I might be feeding into "use the lease energy possible to accomplish this" approach instead of discouraging it!Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-65108590502484900572016-11-24T12:56:27.733-05:002016-11-24T12:56:27.733-05:00Yikes, too much math! The size of the spell and ti...Yikes, too much math! The size of the spell and time spent casting it both matter? Fragments out to varying distances by size? Too much for me.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-41310775074577141562016-11-24T12:55:11.535-05:002016-11-24T12:55:11.535-05:00Too big of a change for an ongoing game - it would...Too big of a change for an ongoing game - it would be like suddenly adding The Last Gasp so fighters have a point-and-action economy instead of just an action economy. As much it might make readers and Doug happy, it would be a giant Nerf bat swung at existing characters and tactics.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-51634745777082280592016-11-24T12:27:49.199-05:002016-11-24T12:27:49.199-05:00Your explosive spells fix looks good. Very simple...Your explosive spells fix looks good. Very simple, which is nice.<br /><br />The other interesting one I've seen is https://ottgaming.grimoire.ca/Spell_Changes#Explosive_spells_as_Area_effects <br /><br />I need to try a few simulated fights with both. (I'm also still holding out hope that DFRPG changes the RAW so this no longer needs a house rule...)driptonhttps://www.blogger.com/profile/01800295180326776163noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-50604039164967012132016-11-24T12:27:34.133-05:002016-11-24T12:27:34.133-05:00I find GURPS' cost reduction for skill to a un...I find GURPS' cost reduction for skill to a unifying cause to a lot of behaviours I dislike, and it seems to be at play in your low damage lighting spells. You once posted about doing away with FP reduction (maybe it was only for maintaining spells), have you experimented with it?Archon Shivahttps://www.blogger.com/profile/18161660999691918584noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-57564133115994833532016-11-24T11:25:01.446-05:002016-11-24T11:25:01.446-05:00It's true. What they really want is a 125 or 2...It's true. What they really want is a 125 or 250 point cleric specialized in healing, willing to work for a flat fee, who doesn't come with any special demands like "Worship the Good God" or "Don't be evil all over the place in front of me." Who also has True Faith with Turning.<br /><br />What they're more likely to get is what you're saying, <a href="supply" rel="nofollow">dripton</a>. A full and equal partner who also demands fees, special treatment, etc.<br /><br />This makes Brother Ike worth the cost in points!Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-88909409934768441932016-11-24T10:35:39.755-05:002016-11-24T10:35:39.755-05:00Mostly levels 1-2 plus whatever the dragon's c...Mostly levels 1-2 plus whatever the dragon's cave leads to, and some sub-levels off of that (the Flooded Prison, for example). There is so much to do on those levels it's plausible, though, just not profitable. I think level 1 has 75+ keyed areas by number, but once you count connected areas (1-40A, 1-40B, 1-40C, etc.) it's well over 100. Level 2, same. These are <i>big</i> levels. Still, the <a href="http://dungeonfantastic.blogspot.com/2015/12/megadungeon-best-practices-xv-themes.html" rel="nofollow">danger scales with depth</a> in this world!<br /><br />As for explosive spells, I have <a href="http://dungeonfantastic.blogspot.com/2016/01/revised-gurps-magic-explosive-spells.html" rel="nofollow">a recommended fix</a>. It's extremely successful in actual play. To sum up, they're all 5 yards diameter (unless blocked by walls, etc.) and damage is full/two-thirds/one-third in the center/next ring/outer ring of hexes, round down. <i>Very</i> easy, very quick. Did 11? That's 11/7/3. Done. Did the maximum at 108? That's 108/72/36.<br /><br />Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-18890390217907891652016-11-23T20:15:15.726-05:002016-11-23T20:15:15.726-05:00I'm unimpressed with damaging explosive spells...I'm unimpressed with damaging explosive spells in GURPS Magic -- the damage falls off so quickly that it's useless against anyone with DR outside of maybe a 1-hex range. Spells like Concussion are so much better, because the "save or suck" effect doesn't fall off nearly as quickly with range. Interested to see if Kromm did anything to fix this in DFRPG.<br /><br />Staying on mostly level 1 of the dungeon for several *years* of play time is hilarious. You really need someone with Impulsiveness and Create Stairs.driptonhttps://www.blogger.com/profile/01800295180326776163noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-77843129425056370622016-11-23T20:04:44.913-05:002016-11-23T20:04:44.913-05:00Everyone wants to hire a healing cleric. If there...Everyone wants to hire a healing cleric. If there's anything to supply and demand, the few remaining clerics willing to follow adventurers into a dungeon are going to be able to name their price. "A full share of treasure, Resurrection insurance, heavy plate armor with Lighten -50%, and a fully-qualified bodyguard. Oh, and one of those Created Servants to carry my backpack."driptonhttps://www.blogger.com/profile/01800295180326776163noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-34924429784612193992016-11-23T18:37:24.017-05:002016-11-23T18:37:24.017-05:00That's a big set of assumptions - they, on sev...That's a big set of assumptions - they, on several occasions, tried to lure him out, so "if they could have they would have" ignores that they actually tried to engage him in the past.<br /><br />Further, many of the new guys thought he just lived in a room and didn't realize it wasn't a room but a staircase. Had they known there were stairs down, I would expect they would have pushed very strenuously for finding out how to access them. Actually, let me rephrase - the newer players pushed very strenuously for a way down but thought based on misinformation that "the Lord of Spite's door" had nothing to do with a way down.<br /><br />It also assumes the Lord of Spite keeps the numbers of the orcs down. They haven't seen evidence of that except the orcs mocking them over their professed ability to kill the Lord of Spite and their refusal to attack him (until the PCs made a lot of convincing arguments, and then failed.)Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-83036027072642528302016-11-23T18:26:59.093-05:002016-11-23T18:26:59.093-05:00I mean if they could have killed him 40 sessions a...I mean if they could have killed him 40 sessions ago then they would have. Orcs or not. I imagine the Orcs would be even stronger without the Lord of Spite there.Unachimbahttps://www.blogger.com/profile/04873952842828774048noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-87929846679499826992016-11-23T18:18:11.721-05:002016-11-23T18:18:11.721-05:00There aren't a lot of 125-point hirelings avai...There aren't a lot of 125-point hirelings available at all, never mind specific types.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-78492327397641486162016-11-23T18:17:28.505-05:002016-11-23T18:17:28.505-05:00Unintentional, you say?
The PCs briefly considere...Unintentional, you say?<br /><br />The PCs briefly considered trying to rile him up before they left, and left the door open on purpose. The door closes after a while, though, and they didn't go back to check if it was open and they have no idea how long "after a while" is.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-63996290411436238532016-11-23T17:55:36.683-05:002016-11-23T17:55:36.683-05:00They've unintentionally left the Lord of Spite...They've unintentionally left the Lord of Spite.<br /><br />I have no idea how many Orcs he kills between sessions.Unachimbahttps://www.blogger.com/profile/04873952842828774048noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-57434572181027467292016-11-23T12:55:57.775-05:002016-11-23T12:55:57.775-05:00It would seem some archers and second rank pole fi...It would seem some archers and second rank pole fighters would be very helpful, and another healer (do healers still exist or have they been totally depopulated by now?)<br /><br />Kalzazzhttps://www.blogger.com/profile/15519795354473634766noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-43030010686627880612016-11-23T12:48:37.478-05:002016-11-23T12:48:37.478-05:00They haven't really tried. Once they get some ...They haven't really tried. Once they get some more success and start bringing home startlingly high amounts of loot, they'll come around.<br /><br />Or they can bring home less, but spend some in town on the hiring process. We use the rules in <a href="http://www.sjgames.com/gurps/books/dungeonfantasy/dungeonfantasy15/" rel="nofollow">DF15 as written</a>. I meant, I basically wrote them, so I know they're how I want it to work!Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-15085542210539160702016-11-23T12:45:20.028-05:002016-11-23T12:45:20.028-05:00Are they making any progress at once again befrien...Are they making any progress at once again befriending hirelings?Kalzazzhttps://www.blogger.com/profile/15519795354473634766noreply@blogger.com