tag:blogger.com,1999:blog-7817710432110712270.post5508401680236365185..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Notes from Yesterday's DF Game SessionPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-7817710432110712270.post-84220683185045675652013-10-29T06:28:09.926-04:002013-10-29T06:28:09.926-04:00It's apparently a long running tradition in Br...It's apparently a long running tradition in Bruno's Ottawa gaming group, that his since migrated to Nate's and my online games, that Stop Bleeding should really be calling Coup de Grace - apparently one of their PCs had cast it on 3 different occasions, critically failed each time, and the patient bled out. Words to the effect of "well, the bleeding stopped..." were said. <br /><br />I think having Great Healing (it costs 20 FP! One Try Only!) or Faith Healing-6 stabilize mortal wounds is reasonable.Mark Langsdorfhttps://www.blogger.com/profile/00301984145275679568noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-54582030405629224252013-10-28T17:05:45.189-04:002013-10-28T17:05:45.189-04:00Calling all of it a -6 is probably not a bad idea....Calling all of it a -6 is probably not a bad idea. It would have been a 10 yesterday, not a 6, and that 7 would have meant Shieldbearer Zed lived.<br /><br />Oh well! The Good God called him back, it couldn't be helped. But I might go with -6 next time with gnomazgames's logic.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-86830940831522453592013-10-28T16:34:54.554-04:002013-10-28T16:34:54.554-04:00Well, I use some nasty bleed effects (not the actu...Well, I use some nasty bleed effects (not the actual bleeding rules, but instead have monsters that cause bleeds when they hit), and so stop bleeding is always useful. Still, it could be called Stabilize Mortal Wound and my players would still take it every time.Kuroshimahttps://www.blogger.com/profile/09397927739954234653noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-78751988334210759342013-10-28T16:24:32.287-04:002013-10-28T16:24:32.287-04:00For 10 times the cost. I'm quite sure that wit...For 10 times the cost. I'm quite sure that with a bit of "Thaumatology" and "Powers" I could devise a suitable penalty to Faith Healing for stabilizing mortal wounds, but I don't care that much. I'd just use the -6 for "healing a wound more complicated than lost HP," for simplicity's sake. Less exceptions/rulings to remember.<br />Alternatively I'd compare it to Surgery:<br />- repairing lasting crippling injuries is basic Surgery or Healing-6<br />- stabilizing a mortal wound is also basic Surgery, thus Healing-6, unless:<br />a) the patient is at -3×HP: Surgery -2 or Healing-8;<br />b) the patient is at -4×HP: Surgery -4 or Healing-10.<br />I'm complicating things for me again. I should be preparing my own session now...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-80567148741231400522013-10-28T16:12:00.685-04:002013-10-28T16:12:00.685-04:00I really want to try that as a substitute for Fein...I really want to try that as a substitute for Feints at some point, even if only the simplified version I've discussed before. But then again, it is DF, and the PCs get to kick serious ass right up until I roll a 3 or 4 and then the hammer comes down. Totally fair to let them give people a -12 or -15 to defend if they really want to.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-19672050542732908232013-10-28T15:54:42.307-04:002013-10-28T15:54:42.307-04:00I will get on my part of our discussions on TG thi...I will get on my part of our discussions on TG this week. I'm finding that a lot more fun to dig into than fixing my weapon breakage/crafting rules article. :-)<br /><br />And yay team for Setup Attacks. I will admit I like that rule.Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-29315136717487230232013-10-28T15:50:48.510-04:002013-10-28T15:50:48.510-04:00Since we're not using bleeding that one gets o...Since we're not using bleeding that one gets overlooked a lot. It's weird, though, that you can't stabilize one otherwise. I may have to also rule that Great Healing will do it, if you otherwise heal all other HP.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-79331120623354333102013-10-28T15:22:46.793-04:002013-10-28T15:22:46.793-04:00Stop Bleeding will also heal a mortal wound. It...Stop Bleeding will also heal a mortal wound. It's one of the reasons every cleric in my game has taken it if able!Kuroshimahttps://www.blogger.com/profile/09397927739954234653noreply@blogger.com