tag:blogger.com,1999:blog-7817710432110712270.post5521429927350246969..comments2024-03-27T22:37:01.796-04:00Comments on Dungeon Fantastic: Player(s) harassed by an angry mobPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7817710432110712270.post-64634971867846247202017-06-19T20:52:42.576-04:002017-06-19T20:52:42.576-04:00We GMs don't like to advertise that fact too w...We GMs don't like to advertise that fact too widely.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-21720264101824753242017-06-19T18:16:17.250-04:002017-06-19T18:16:17.250-04:00Ha! I like it. Reminds me of a line in "GUR...Ha! I like it. Reminds me of a line in "GURPS Alphabet Arcane": "“the exact numbers given here should be known only to the GM, who may be changed if necessary”. <br /><br />I love the thought that GURPS RAW includes the right of the players to "change the GM, if necessary."<br /><br />In fact, I think I chuckle about that in a post somewhere... ah, here it is: https://thecollaborativegamer.wordpress.com/2016/10/26/the-gm-may-be-changed-if-necessary/thecollaborativegamerhttps://www.blogger.com/profile/13961683545290060442noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-34463311861738069732017-06-19T13:36:34.390-04:002017-06-19T13:36:34.390-04:00I was going to leave a comment about the evolution...I was going to leave a comment about the evolution of the idea of separating the player and the character, but it was covered very well by the commenters in the thread you linked to above. Scott Andersonhttps://www.blogger.com/profile/12067161332003628237noreply@blogger.com