tag:blogger.com,1999:blog-7817710432110712270.post553395411915160219..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Notes on SwampsedgePeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7817710432110712270.post-23768344875524308452015-03-17T22:55:27.073-04:002015-03-17T22:55:27.073-04:00Yeah I always thought that was cool. Strain to vi...Yeah I always thought that was cool. Strain to victory makes it more meaningful.qpophttps://www.blogger.com/profile/15688150333185235575noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-69465718069003012332015-03-17T21:30:42.596-04:002015-03-17T21:30:42.596-04:00I like it too. I'm happy to do it any way arou...I like it too. I'm happy to do it any way around, but coming up with in-game explanations for meta-game restrictions meant to create out-of-game fun has very few downsides for me, in or out of game.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-68200393628639169042015-03-17T21:29:15.550-04:002015-03-17T21:29:15.550-04:00In a more story-centered game, I'd be inclined...In a more story-centered game, I'd be inclined to couple limitations with weaker challenges, because it makes a good stepping stone towards great challenges and greater power. Pretty much how most games do it (level 1 D&D guys fight kobolds and goblins, not masses of orcs or mindflayers by the bunch.) But for DF, the PCs are more powerful from the word "go" and coupling an acceptable challenge with less outside resources seems like a good way to force people to over-achieve a little and strain the limits of their (quite powerful) characters.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-59822720612414884572015-03-17T20:46:00.291-04:002015-03-17T20:46:00.291-04:00"The resources are limited for out-of-game re..."The resources are limited for out-of-game reasons but given in-game explanations."<br /><br />This is my favorite kind of world-building, I think.Ronintendohttps://www.blogger.com/profile/13335678853838217038noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-1279192580597258472015-03-17T16:24:55.412-04:002015-03-17T16:24:55.412-04:00For the record, I absolutely love limitations like...For the record, I absolutely love limitations like this. Let's get to scrapping together what we can to do whatever we're able!qpophttps://www.blogger.com/profile/04398235894159011414noreply@blogger.com