tag:blogger.com,1999:blog-7817710432110712270.post5723399465616750123..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Lighter Combat for a Test RunPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7817710432110712270.post-56435116877922865282016-12-10T02:38:22.538-05:002016-12-10T02:38:22.538-05:00I plan on running a simple, light rules version of...I plan on running a simple, light rules version of GURPS myself sometime in the near-ish future for a few non-GURPS people who do Roleplay; I'll still use a map for them, but I'll keep the rest of these in mind.MEhttps://www.blogger.com/profile/08086901374821838288noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-58436722689145171422016-12-09T22:22:50.738-05:002016-12-09T22:22:50.738-05:00That's more abstract than I'm willing to g...That's more abstract than I'm willing to go, nevermind my players. Besides, it would actually abstract away useful details for what I'm testing.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-70419260135084262012016-12-09T19:55:20.537-05:002016-12-09T19:55:20.537-05:00There's no reason it shouldn't work.
You c...There's no reason it shouldn't work.<br />You could even do away with the melee/close combat distinction if you'd like. And weapons, for that matter: With DR2 medium armor and DR4 heavy armor, everyone does basic swing damage with no wounding modifiers, and drops at 0 HP, and you've got functional and reasonably interesting combat. GURPS scales incredibly well to varying detail levels.<br />Of course, us gearheads wish we could use *all* the rules and *all* the options *all* the time, but it's really about taste more than functionality.Archon Shivahttps://www.blogger.com/profile/18161660999691918584noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-49365180317318340162016-12-09T07:55:27.441-05:002016-12-09T07:55:27.441-05:00Same with my 1st edition GURPS group. They had no ...Same with my 1st edition GURPS group. They had no interest in the mapped combat that pulled me into GURPS in the first place, so we didn't use it. Combat (and everything else) was very fast and loose.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-88366464799271895722016-12-08T22:05:08.061-05:002016-12-08T22:05:08.061-05:00Honestly, this is an excellent description of how ...Honestly, this is an excellent description of how my old group played for *years*. The idea of using minis, measuring reach, marking retreats etc was totally foreign to us - you'd just ask the GM if you were close enough to attack the NPC you wanted to attack, and if not, you'd use your turn to move there, and attack next turn instead.<br /><br />Looking forward to seeing the final version of whatever GURPS stuff is being playtested here!thecollaborativegamerhttps://www.blogger.com/profile/13961683545290060442noreply@blogger.com