tag:blogger.com,1999:blog-7817710432110712270.post5759697405495172777..comments2024-03-18T12:51:33.660-04:00Comments on Dungeon Fantastic: XP bonuses, disadvantages, and gaming on hard modePeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-7817710432110712270.post-55627751045208454512015-06-24T23:52:05.583-04:002015-06-24T23:52:05.583-04:00If someone takes "hard mode" as a charac...If someone takes "hard mode" as a character trait in a game - say, a ST 8 Fighter in D&D - then I may well reinforce them in some way, simply because it's an interesting character. That said, in the meta, they're almost certainly holding the group back, so it balances out a bit I presume.<br /><br />I once had a player who chose Monk. I guess that's actually the same thing...<br /><br />I've only read some of the older editions, and not played. I'd not heard of XP bonuses before (it has been many years since I've read any of the O/1st/2nd ed stuff though). I actually like the idea of higher INT or WIS giving some form of bonus.<br /><br />Perhaps a way to make this a thing is to do a set amount of XP for just showing up - say, for example, 50 - then issuing bonuses to anyone who can pass an INT or WIS check. Reflecting deeper upon one's experiences, and all that. Bonus may well be tied to margin of success, or something like that.<br /><br />You can provide some group support element by allowing a single character to roll INT or WIS for others, spreading the bonus XP between professor and pupil.<br /><br />Hm, something for me to mull over, maybe hamhand a post about...MEhttps://www.blogger.com/profile/08086901374821838288noreply@blogger.com