tag:blogger.com,1999:blog-7817710432110712270.post5887755367543610966..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: How I Stat Hirelings in GURPS DFPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-7817710432110712270.post-35142578486062180762014-01-22T09:39:32.969-05:002014-01-22T09:39:32.969-05:00There is probably an option to do that, but if so ...There is probably an option to do that, but if so I don't know about it.<br /><br />Might just be printing it out as PDFs does so - I'll have to try. You can ask Armin if there is something they should be doing to prevent that, too: <br />http://forums.sjgames.com/forumdisplay.php?f=17Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-38832993040786268322014-01-21T23:05:44.616-05:002014-01-21T23:05:44.616-05:00I don't have GCA, but my online players keep s...I don't have GCA, but my online players keep sending me files that show everything broken down and alphabetized that are often counting the racial Disads against the total. Takes me hours to reformat them into readable and properly balanced pc's.Gwythainthttps://www.blogger.com/profile/05184355400691527355noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-31491551025558621532014-01-21T19:17:26.456-05:002014-01-21T19:17:26.456-05:00You know what, I just realized I may have misread ...You know what, I just realized I may have misread you entirely. I'm not sure that it does that though, at least not how I'm seeing it. Taking, say, Borriz the Dwarf, he has 50 points in disads on his own, from his template (he's a DF Knight), 5 quriks, and a further -20 from his race. The total shows at -55, which is correct - his -20 from his race are part of a package deal. The other -55 are his own. He's not showing in violation of the disadvantage limit at -55, which if I add a Quirk, say, goes to -56 and shows red not black.<br /><br />So I'm just not seeing that.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-82294966421924778942014-01-21T18:58:54.513-05:002014-01-21T18:58:54.513-05:00That's not GCA, that's the GURPS 4e rules ...That's not GCA, that's the GURPS 4e rules as written. Races are meta-traits, and meta-traits are treated as a single chunk. I can't think of a single place in GURPS that races are treated exactly as other templates. It's a package not a pick list, and only if the final cost is negative does it affect your disadvantage limit.<br /><br />DF even does this with lenses, which include a new disad that breaks the 50-point limit suggested in DF1.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-3341456362679958262014-01-21T16:18:08.171-05:002014-01-21T16:18:08.171-05:00I have major issues with the way that GCA handles ...I have major issues with the way that GCA handles racial costs, breaking them down and redistributing them in a way that costs against disadvantage limits.Gwythainthttps://www.blogger.com/profile/05184355400691527355noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-37009810588582442492014-01-21T03:48:46.667-05:002014-01-21T03:48:46.667-05:00Cool thanks :)Cool thanks :)Anonymoushttps://www.blogger.com/profile/08005671105078225501noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-42416295700088870652014-01-20T21:29:58.278-05:002014-01-20T21:29:58.278-05:00I'll do that this week, actually. We do use GC...I'll do that this week, actually. We do use GCA to track everything except wealth, since it's so ephemeral.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-24703723731983277722014-01-20T21:29:21.477-05:002014-01-20T21:29:21.477-05:00That's an excellent idea!That's an excellent idea!Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-26889549961446993102014-01-20T21:28:08.389-05:002014-01-20T21:28:08.389-05:00That's pretty much the way to do it - go with ...That's pretty much the way to do it - go with the necessaries and then expand later if you need them.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-39182659792936252442014-01-20T16:01:52.840-05:002014-01-20T16:01:52.840-05:00I just open up DF 15 and my DF notebook and whenev...I just open up DF 15 and my DF notebook and whenever a choice on the template becomes relevant in play, I make one and note it. I may be insane, however.Cole M B Jenkinshttps://www.blogger.com/profile/16979846532820821609noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-28954368323483699522014-01-20T10:49:28.855-05:002014-01-20T10:49:28.855-05:00Knowing how OCD I am, I'd probably end up prep...Knowing how OCD I am, I'd probably end up prepping dozens of Hirelings in advance, just in case :)<br /><br />Btw, not directly related but you guys all use GURPS Character Assistant actively to keep track of everything right? Ever planned to give a list of which files you use/allow in your usual GURPS campaign?<br />Anonymoushttps://www.blogger.com/profile/08005671105078225501noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-48543891052691086792014-01-20T10:01:17.426-05:002014-01-20T10:01:17.426-05:00It's been a while, but when I GMed and henchme...It's been a while, but when I GMed and henchmen came into play I gave them a basic set of skills and maybe a surprise skill. Then if he or she live long enough to warrant statting then I would go with 50 to 75 points.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.com