tag:blogger.com,1999:blog-7817710432110712270.post5894170359913829019..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Resource and Planning Tips for Dungeon DelvingPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7817710432110712270.post-64457918011328384062013-09-06T14:52:20.282-04:002013-09-06T14:52:20.282-04:00I missed this post on Wednesday. Great stuff!I missed this post on Wednesday. Great stuff!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-22891605597213901962013-09-05T07:55:56.580-04:002013-09-05T07:55:56.580-04:00I thought this went without saying, but clearly it...I thought this went without saying, but clearly it doesn't - My final point of advice doesn't meant spend a real-world long time planning. It doesn't mean try to eke out to maximum possible advantage in all situations through meticulous preparation. It simply means to take advantage of what you can to make fights lopsided in your favor.<br /><br />This might mean tactical decisions like moving into a room to press a particular foe, but back off to a chokepoint to deal with another. It might mean use an ambush to deal with a tough foe. It might mean having one fighter keep a bunch of foes busy (ahem, Vryce vs. the champions/chief) while your other fighters take out the critical target (Chuck Morris, Galen, Dryst vs. the shamans).<br /><br />For goodness sakes, it doesn't mean sit there and plan for hours. That's generally a waste, anyway. But if you bring a spare weapon, know when you need to back off and run, and know to leverage your tactical choices in your favor instead of just charging into every fray hoping for good rolls - you're doing what I think is good adventuring. Sitting around milking out every advantage when it doesn't matter, isn't.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-8637745322962134982013-09-05T07:15:44.842-04:002013-09-05T07:15:44.842-04:00Yeah, a friend used to call this "just shut u...Yeah, a friend used to call this "just shut up and roll the ^&*^$ dice". There are a couple of articles in Pyramid #3/53 (one of them by me) that allow for a more general "preparedness" system rather than requiring every detail to be laid out, but some players really do like to go into all that detail.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-16492885514190862072013-09-04T18:07:28.393-04:002013-09-04T18:07:28.393-04:00There clearly is a point of diminishing returns - ...There clearly is a point of diminishing returns - you can't push it too far. At some point you need to recognize when you need to stop planning and angling for advantage, and just fight or flee.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-61743645358211847452013-09-04T16:04:35.274-04:002013-09-04T16:04:35.274-04:00My problem with the "Endeavor to Make Every F...My problem with the "Endeavor to Make Every Fight" angle is the tendency to continue to prepare long after the optimal time to execute. I never thought of myself as the "impulsive, non-tactical" player, but OMG, can we get to the fight sometime tonight? Anonymoushttps://www.blogger.com/profile/00941569633136391034noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-1869222305157625982013-09-04T14:06:31.315-04:002013-09-04T14:06:31.315-04:00"Endeavor to Make Every Fight Unfair In Your ..."Endeavor to Make Every Fight Unfair In Your Favor" -- Very Sun Tzu of you. And reading The Art of War wouldn't be bad advice for gamers of any stripe. It's military strategy in bite-sized, "fortune cookie" format. Of course, it's also kind of passive-aggressive for a goal-oriented thing like dungeon exploration (which is a more Clauswitzian, "decisive battle"-oriented endeavor), so they'll have to synthesize what they learn.Anonymousnoreply@blogger.com