tag:blogger.com,1999:blog-7817710432110712270.post6272553327225228676..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: What do the players get to roll?Peter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-7817710432110712270.post-4768528760197544152013-06-12T14:08:44.023-04:002013-06-12T14:08:44.023-04:00It isn't "agency" so much as the per...It isn't "agency" so much as the perception of assuming the risks. By rolling the dice, the player is personally pulling the lever to discover whether the PC lives or dies, hits or misses, etc. That makes it so that the player is responsible for the result from declaration to pulling the random number generator lever. And it takes away any sense that the GM might be fudging die rolls -- at least theirs. <br /><br />P.s., "agency" is a fine word. But I'm seeing it used so often I'm getting tired of it as well.David Nicholshttps://www.blogger.com/profile/16015327164602050707noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-39169728219373244172013-06-12T14:05:36.691-04:002013-06-12T14:05:36.691-04:00Every now and then, it's fun to have my player...Every now and then, it's fun to have my players "make a Per check" or something similar. Usually this is just before combat begins and gives them partial instead of total surprise. But not always -- sometimes it *IS* to notice something. It keeps them on their toes and can be a lot of fun.David Nicholshttps://www.blogger.com/profile/16015327164602050707noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-88040589128086194682013-06-11T19:46:20.206-04:002013-06-11T19:46:20.206-04:00It's just a weird mental illusion, whatever yo...It's just a weird mental illusion, whatever you call it. Humans feel that rolling the dice is *control,* when it is the opposite of that (unless you are cheating). I have found myself *apologizing* for bad rolls I have made. <br /><br />"Sorry guys, my (as far as I know) unbiased random number generator produced an outcome that negatively affects you. My fault." martinlhttps://www.blogger.com/profile/14046036634336503492noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-18117326854545041922013-06-11T15:21:08.679-04:002013-06-11T15:21:08.679-04:00This is probably part of my objection to electroni...This is probably part of my objection to electronic dice-rollers. Rolling dice is <i>fun</i>.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-19562036583645756452013-06-11T14:23:29.869-04:002013-06-11T14:23:29.869-04:00I think I hate the word "agency."
I jus...I think I hate the word "agency."<br /><br />I just like to roll my own dice. I like to open my own fortune cookies, too, and it doesn't affect what's in it. The rolling is part of the pleasure of the game. It's like opening your own birthday presents. Does it really matter if you do it or someone does it for you? My answer is, yes, and whether it affects the contents or not isn't the issue.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-38788040982629155312013-06-11T13:21:22.611-04:002013-06-11T13:21:22.611-04:00Mumble mumble quantum physics mumble rabble entang...Mumble mumble quantum physics mumble rabble entangled realities mumble ftaghnAnonymoushttps://www.blogger.com/profile/06113033843564920306noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-55383418027416276162013-06-11T12:42:38.130-04:002013-06-11T12:42:38.130-04:00I do the same things roll-wise for the same reason...I do the same things roll-wise for the same reasons.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-51722268435663939642013-06-11T11:53:13.069-04:002013-06-11T11:53:13.069-04:00it bugs me that we ascribe so much agency to our r...it bugs me that we ascribe so much agency to our random number generators. If we are correct and they have agency, then they aren't random. if we are wrong, and they are random, there is no agency.<br /><br />Yet we still feel that way. I still feel that way. We iz weird.martinlhttps://www.blogger.com/profile/14046036634336503492noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-71903531250158583152013-06-11T10:21:52.737-04:002013-06-11T10:21:52.737-04:00Yeah, any roll that's basically the player'...Yeah, any roll that's basically the player's should be the player's. Starting with anything where they might use Luck.<br /><br />There was a game in the 1990s which had players making all the rolls (it was all based on a GURPS-style contest of skill, so it didn't in theory matter whether the GM was rolling NPC skill - player skill + die roll or the player was rolling player skill - NPC skill - die roll), but I don't think it was ever terribly popular.<br /><br />I'm currently running a Madness Dossier game with cinematic options, which means the players need to know their margin of success/failure in order to decide whether to spend points on it. I'm finding it an interesting discipline.Anonymousnoreply@blogger.com