tag:blogger.com,1999:blog-7817710432110712270.post6956783042012928658..comments2024-03-27T22:37:01.796-04:00Comments on Dungeon Fantastic: More notes from yesterday's DF sessionPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-7817710432110712270.post-20522897860080025392013-12-23T12:19:54.990-05:002013-12-23T12:19:54.990-05:00Some ideas:
No xp if you don't go down x leve...Some ideas:<br /><br />No xp if you don't go down x levels in Y sessions.<br /><br /><br />Timed quests with high rewards.<br /><br />High level NPCs that recruit the PCs to come down to the lower level with them.<br />Unachimbahttps://www.blogger.com/profile/04873952842828774048noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-69741021871949612582013-12-16T09:40:54.428-05:002013-12-16T09:40:54.428-05:00The XP bonus has been a wash, mostly. It drove the...The XP bonus has been a wash, mostly. It drove them down to level 2 well enough, but the next level down was a visit, get XP, not come back for a long time. It doesn't drive continuous exploration.<br /><br />Setting a different bar for "profitable" trips might. It's a low bar right now, even when I double it for 300+ point characters. It might need to keep going up, so someone like Vryce needs to push down deep and find serious loot to get full xp for the session.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-3786202634989249902013-12-15T23:21:09.327-05:002013-12-15T23:21:09.327-05:00This comment has been removed by the author.Unachimbahttps://www.blogger.com/profile/04873952842828774048noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-71084713585943771282013-12-15T23:20:45.940-05:002013-12-15T23:20:45.940-05:00You can carrot and stick your players into going d...You can carrot and stick your players into going down faster.<br /><br />You already do to some extent with the xp bonusesUnachimbahttps://www.blogger.com/profile/04873952842828774048noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-71016753952518789232013-12-10T11:55:10.338-05:002013-12-10T11:55:10.338-05:00It's not so much a case of trying to pull the ...It's not so much a case of trying to pull the rogue backwards out of a bad situation. It's a case of too much use of the Z dimension that leads to the rogue frequently being suspended over something with a rope to complete some important task (even if that task is just exploration).<br /><br />I'm not sure I've ever seen my group try and pull each other along a corridor or other flat area using rope. Although I have seen shoves, air jets and a bunch of other enforced movement to "aid" moving other PCs about the place. This has not always been productive, or even wanted, but it is generally entertaining to watch.PseudoFentonhttps://www.blogger.com/profile/14054154200055912286noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-17372931743737582312013-12-10T11:15:17.262-05:002013-12-10T11:15:17.262-05:00I've mentioned before that I have never in my ...I've mentioned before that I have never in my gaming life seen "we tied a rope around him so we can pull him to safety" work out in any positive fashion except in actual climbing situations. I'm a bit surprised anyone has, really.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-63008524958449270462013-12-10T08:34:08.811-05:002013-12-10T08:34:08.811-05:00"What the hell are you doing?"
"Fis..."What the hell are you doing?"<br />"Fishing for traps. Why?"Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-30930244366756539932013-12-10T06:57:36.673-05:002013-12-10T06:57:36.673-05:00Heh. My group discovered at one point that the adv...Heh. My group discovered at one point that the advantage of a halfing rogue is that when you need to "rogue on a rope", the halfling only counts as light encumbrance to the dwarf fighter and can easily and quickly retrieved from whatever awful situation he's in. Human "rogue on a ropes" tend to weigh too much.Mark Langsdorfhttps://www.blogger.com/profile/00301984145275679568noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-60117126015267281772013-12-10T01:22:22.940-05:002013-12-10T01:22:22.940-05:00There is an ongoing joke that rope is 'the'...There is an ongoing joke that rope is 'the' essential adventuring tool in my group.<br /><br />Not ten foot poles (they never use them), not food (they frequently rely on other sources, magic and scavenged, despite penalties for doing so), not caltrops, torches, mirrors, chalk, whetstones, spare sacks, picks, prybars or even mapping tools - as again, they hardy ever bring em, and the few who do rarely ever use them.<br /><br />But rope? Won't leave town without a dozen or so spare spools of the stuff. More encumbrance goes to rope than it does to armour for some characters! They make really good use of it, but its funny how its become the tool for every occasion. Their favourite variant being "a rogue on a rope", which appears to solve any issue that rope alone couldn't.PseudoFentonhttps://www.blogger.com/profile/14054154200055912286noreply@blogger.com