tag:blogger.com,1999:blog-7817710432110712270.post7598116940186593531..comments2024-03-27T22:37:01.796-04:00Comments on Dungeon Fantastic: Disadvantages in my GURPS Games, Part I: The BasicsPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7817710432110712270.post-13908461773931669112017-02-08T12:43:57.568-05:002017-02-08T12:43:57.568-05:00The problem with literary/comic examples is that t...The problem with literary/comic examples is that there is no rolling, so I'm going to stick with RPGs.<br /><br />I don't have an issue with someone:<br />- resisting their disadvantages (that's why there is a SC roll at all), or<br />- giving in voluntarily (that's why there is an option to do so).<br /><br />But I find that if you only give in when you have to according to the dice, and only do so when you have no other out ("My guy wouldn't get mad about <i>that</i>!" or "My guy is Greedy, sure, but he's wealthy and <i>that's</i> not really that much money.") then you aren't defined either by giving in or resisting. You're basically occasionally hampered by an uncommon trait that sometimes limits your options.<br /><br />If, on the other hand, someone generally picks and chooses their times to roll, sometimes gives in without rolling because it suits their character, and lets that conflict affect the way the character is played, then disadvantages are worth their points. Then they define the character. Sometimes I roll for Raggi Ragnarsson to avoid going berserk. Not always. Sometimes he's all ready to just snap, and he's just looking for an excuse to do so. Sometimes the situation demands he at least try, and it's clear to anyone he's better off if he stays calm . . . and then I roll. If I always rolled, heck, he's got a (12), he'd just go berserk sometimes . . . instead it's a trait that helps define him.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-22895201294762431412017-02-08T02:53:14.346-05:002017-02-08T02:53:14.346-05:00Largely agree.
Id say though in regards toself c...Largely agree. <br /><br />Id say though in regards toself control it can be fun (and appropriate ) to play a character who trys to resist or just rolls at least. <br /><br />Eg. <br /><br />Bad temper - Hulk, i try to resist, ok I turn into the Hulk... now smash<br /><br />Or Two face. 50/50 ok roll and im going to let the dice decide if i do x or y.<br /><br /><br />The times they resist will help define the character. <br />Unachimbahttps://www.blogger.com/profile/04873952842828774048noreply@blogger.com