tag:blogger.com,1999:blog-7817710432110712270.post7619375677133166295..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: DF Game, Session 32 - Epic Players Handbook FightPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-7817710432110712270.post-92021220072637387222020-03-14T21:16:28.427-04:002020-03-14T21:16:28.427-04:00Thanks! I'm glad your enjoying the summaries.Thanks! I'm glad your enjoying the summaries.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-87449937814888524302020-03-14T21:08:41.625-04:002020-03-14T21:08:41.625-04:00Just came across this blog recently. That was awes...Just came across this blog recently. That was awesome. I'm really enjoying the session reports.Swordsman01https://www.blogger.com/profile/05131995090046553446noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-23817380056972534082013-12-10T16:34:05.087-05:002013-12-10T16:34:05.087-05:00We still use the 3-2-1 bit if people start to drag...We still use the 3-2-1 bit if people start to drag, but generally folks have been ready and primed to act when I get around to them.<br /><br />This big fight was long but not especially slow. Even we'd all moved at a maximum pace it might have been a bit shorter, but not massively so.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-54047076398028344962013-12-10T15:06:55.588-05:002013-12-10T15:06:55.588-05:00I realize this was a while ago but are you still u...I realize this was a while ago but are you still using the 3-2-1 bit for combat? This took a really long time and I'm curious if you thought that the pace was slow or if your players were generally good to go with their actions and whatnot. I've never played GURPS so I don't have a great feel for how long something like this should take. Sounds like it was really epic though!qpophttps://www.blogger.com/profile/04398235894159011414noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-24722709533063496512013-09-03T18:13:07.235-04:002013-09-03T18:13:07.235-04:00Thanks!Thanks!Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-78322091779321563662013-09-03T11:29:13.363-04:002013-09-03T11:29:13.363-04:00The best argument in favor of GURPS Dungeon Fantas...The best argument in favor of GURPS Dungeon Fantasy that I'm likely ever to see. Bravo!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-81670897875288260972013-09-03T09:14:32.105-04:002013-09-03T09:14:32.105-04:00Wow, awesome! I'll make sure Honus's playe...Wow, awesome! I'll make sure Honus's player knows.<br /><br />You're right about assigning the bad guys to someone, but I don't have a spare person to be an opposition player. Even if I did, it's hard for me to let go when it's a big fight and I've got plans in my head for the bad guys.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-53758905440580847242013-09-02T19:16:12.220-04:002013-09-02T19:16:12.220-04:00This reminds me of the "Church of Death"...This reminds me of the "Church of Death" encounter from my own DF campaign (another Keep on the Borderlands homage that I beefed up after reading the play reports from this blog). It was a 12 hour session as well. We even had a PC decide to charge into a melee he couldn't possibly win. Those sessions are really fun, but I was sure tired afterward! Tracking attack sequence is tough with huge numbers of opponents, but I've found that putting a person in charge of the bad guys really helps, and makes for a much more tense fight.<br /><br />Less on topic, I finally introduced Honus as an NPC, and he is much beloved by all. They treat him like a party member, and even wrote him a song. I am going to crib (steal) as much from your campaign as I can, it always seems to go well.Dammannhttps://www.blogger.com/profile/02740276687628872739noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-39319654880675276402013-09-02T18:41:34.632-04:002013-09-02T18:41:34.632-04:00Thanks, and I'm glad you enjoy them.
And I st...Thanks, and I'm glad you enjoy them.<br /><br />And I started to write a reply but I think it's a big topic so I'll post on it tomorrow. Basically it's a combo of luck and experience - experience let me know how tough it could be, and it was mostly luck that it turned out to be so balanced.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-74733729929609067822013-09-02T18:36:25.934-04:002013-09-02T18:36:25.934-04:00The trick is to use it on fodder, really. The newt...The trick is to use it on fodder, really. The newtmen defenses weren't great, and neither were those of the lizardmen (not once grappled, anyway). So attack, hit, they fail to defend, use Extra Attack to immediately initiate a contest where Chuck has the advantage. He has Judo-17, IIRC, and that beat their ST (lizardmen) or DX (newtmen) by a lot. He rarely rolled badly on that contest and that was enough.<br /><br />That he pulled it off on the Lizardman Champion was impressive, though - he rolled very well, and it was Mentally Stunned from his Kiai. But generally, the guys you most want to throw (big bad guys) are the ones to not try and throw - it's not likely to succeed and you are risking painful backlash.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-89554131736846281492013-09-02T18:04:26.321-04:002013-09-02T18:04:26.321-04:00You probably saw this question from me coming, but...You probably saw this question from me coming, but:<br /><br />How did Chuck manage to repeatedly and successfully use Judo Throw? I've tried (and tried and tried) to use it, and it defaults from my Axe/Mace skill at Axe-20 or more, and it STILL never works. Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-3642123583283742062013-09-02T16:03:35.688-04:002013-09-02T16:03:35.688-04:00What a fight...
I really love reading those summar...What a fight...<br />I really love reading those summaries, they give a very good impression of what is going on - and what is possible when GMing. Also, lots of good ideas.<br /><br />You made it obvious that you tried to kill the party during the encounter (because that is what those Lizardpeople would do). Considering how many combatants and advantages (room, magic, reinforcements) they had and how easy the scales could have tipped into either direction (If Raggi didn't run into the room they would have had a much more defendable position) - how did you make it so well balanced?<br />Experience? Testing? Luck?Evaniidaehttps://www.blogger.com/profile/13621800313489157831noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-16644202962938159992013-09-02T14:57:51.614-04:002013-09-02T14:57:51.614-04:00I do round-the-table initiative. Players go clockw...I do round-the-table initiative. Players go clockwise, and then the NPCs go. If the NPCs get the initiative, the only difference is they get the first move. It's too much of a nightmare, otherwise.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-82585282170192788402013-09-02T14:49:33.772-04:002013-09-02T14:49:33.772-04:00Really like reading these summaries. That was one...Really like reading these summaries. That was one long session and fight. <br /><br />How do you handle tracking initative for 90+ combatants? Anonymoushttps://www.blogger.com/profile/02377972768076926086noreply@blogger.com