tag:blogger.com,1999:blog-7817710432110712270.post8155183004895844650..comments2024-03-27T22:37:01.796-04:00Comments on Dungeon Fantastic: DF Lost City Jungle RulesPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7817710432110712270.post-71716788134772429212015-09-25T20:09:15.301-04:002015-09-25T20:09:15.301-04:00My DF game uses Hiking skill. It's about a 30...My DF game uses Hiking skill. It's about a 30-mile hike from the town to the dungeon, and if everyone makes their Hiking roll then they get there a bit faster. This doesn't really matter much because it's not a very dangerous area, but the players are happy if they make the roll, and they badger whoever misses the roll into putting more points in Hiking.<br /><br />I deliberately made the trip from the town to the dungeon long enough to be mildly annoying (to deter excessive trips back to town) but safe enough to not be a major distraction from the dungeon. Because I wanted a dungeon campaign rather than a wilderness game. But I think making the journey a big part of the adventure is equally valid. And I really like the idea of heat deterring heavy armor. (Encumbrance works for that too, until someone builds Mr. Lifting ST.)driptonhttps://www.blogger.com/profile/01800295180326776163noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-72730491168798692622015-09-24T16:47:04.719-04:002015-09-24T16:47:04.719-04:00Sounds like a really cool adventure. I am really ...Sounds like a really cool adventure. I am really interested in adventures that are set in tropical environments. I only ask one thing, make the creatures that live there different than the standard DF trope. Please no jungle elves, jungle dwarves, jungle orcs, jungle ogres etc. It would be so much cooler to read about something new.Anonymoushttps://www.blogger.com/profile/12896361121217230594noreply@blogger.com