tag:blogger.com,1999:blog-7817710432110712270.post8223584925094181307..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Hitting Prone Foes (little things I dislike)Peter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-7817710432110712270.post-59542481795230313422018-02-02T09:22:42.917-05:002018-02-02T09:22:42.917-05:00You're probably right, but stabbing people who...You're probably right, but stabbing people who are fallen in the eyes or vitals makes a lot more sense - it would be nice if the rules supported that. If <i>any</i> attack can break your weapon, you may as well just swing for the neck. If you're better off carefully stabbing once into the eye or vitals, or removing armor and cutting a throat, or just checking for vital signs instead of "hit it twice really hard just to be sure!" I think you potentially get a lot of verisimilitude.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-20487095356578289492018-02-02T09:09:21.132-05:002018-02-02T09:09:21.132-05:00Won't they just switch to vitals or eyes? It m...Won't they just switch to vitals or eyes? It might make sense to expand the rule based on existing crippling threshold or blow-through rules.martinlhttps://www.blogger.com/profile/14046036634336503492noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-32238747459749042242018-02-01T22:44:50.563-05:002018-02-01T22:44:50.563-05:00Doesn't happen a lot in my games.
Closest is ...Doesn't happen a lot in my games.<br /><br />Closest is the Knight tapping their skulls with his mace.Unachimbahttps://www.blogger.com/profile/04873952842828774048noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-44387505443640416182018-02-01T13:29:12.328-05:002018-02-01T13:29:12.328-05:00On earth, especially not-very-hard packed earth, I...On earth, especially not-very-hard packed earth, I'd expect this wouldn't be a big deal. On a stone floor, though, such as in a dungeon or inside a stone-floored building it should be a much different situation!<br /><br />Weapons should also have the possibility of getting stuck - not a big deal when turning weeds, a big deal on a one-second time scale in a fight!Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-13164869074352474692018-02-01T13:26:55.525-05:002018-02-01T13:26:55.525-05:00Thanks.Thanks.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-27924259560045572422018-02-01T12:45:48.576-05:002018-02-01T12:45:48.576-05:00I've certainly swung enough lusty swings into ...I've certainly swung enough lusty swings into the ground with a machete and never broken one. However it's annoying and awkward, the ground is far away. Axes and bushaxes and picks are VERY well suited for destroying things near the ground (or for picks destroying the ground), having destroyed enough stout weeds by bending them over and giving a mighty blow through them into the ground with an axe not being able to do so with a hobgoblin would surprise meKalzazzhttps://www.blogger.com/profile/17177712062675414026noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-42132971028186726172018-02-01T12:36:22.826-05:002018-02-01T12:36:22.826-05:00I like the breakage check rule for simplicity.I like the breakage check rule for simplicity.Gwythainthttps://www.blogger.com/profile/05184355400691527355noreply@blogger.com