tag:blogger.com,1999:blog-7817710432110712270.post8633833307252162703..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: DF Game, Session 8 - Caves of Chaos, Shrine of Evil part IIIPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-7817710432110712270.post-34022420552928604752019-03-16T20:00:33.888-04:002019-03-16T20:00:33.888-04:00"Really, I don't know if this was a good ..."Really, I don't know if this was a good call or not, but I really feel better having done it. I shouldn't have offered the option to stay"<br /><br />IMHO Good CallUnachimbahttps://www.blogger.com/profile/04873952842828774048noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-4316491878653905112014-06-15T21:06:39.892-04:002014-06-15T21:06:39.892-04:00Yeah, I've had the magic weapon no one wants p...Yeah, I've had the magic weapon no one wants problem in D&D3e/3.5/Pathfinder as well. Someone takes Weapon Focus at first level, and then a masterwork anything else is useless, and a magic weapon of another type is useful, but not as much as they'd like, and the feat is going to waste. <br /><br />And exotic weapons? No one wants a magic whip: Not worth the feat to use it. Doubly so problems with large weapons. I really would like to run a game where you use whatever you find, no magic items for sale, or at least, they are quite rare. <br /><br />I think a system with broader weapon categories would help: then as long as it is a sword or blunt weapon it is likely to get used. Canageekhttps://www.blogger.com/profile/03770924810559440307noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-76859945866660300482012-02-17T12:54:21.796-05:002012-02-17T12:54:21.796-05:00I'm using GURPS prices for everything, with $0...I'm using GURPS prices for everything, with $0.10 copper coins, $1 silver coins, and (somewhat larger and purer) $100 gold coins. That lets me use the rules straight out of GURPS without converting to D&D prices.<br /><br />When I look at an adventure to convert it, I eyeball the money and generally figure it's about D&D/AD&D 1 gp = GURPS $1, and then modify it from there based on what I think the actual reward should be. GURPS weapons and armor and upkeep costs a lot, though, so you have to err a bit on the higher side in my experience so far!<br /><br />Hope that helps.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-41924895264202175732012-02-17T07:36:30.878-05:002012-02-17T07:36:30.878-05:00Amazing games! I'm thinking about running a ve...Amazing games! I'm thinking about running a very similar one but I have a doubt. What are you using as currency? The prices and coins of the original B2 or the $ and equipment prices of GURPS?<br />If you are using the original ones from B2, how do you do the conversion (for initial equipment, for exemple)?<br /><br />Keep the dice rolling!Marcelo Herminardhttps://www.blogger.com/profile/02255919321560467684noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-46469425526991099982012-02-15T22:07:09.818-05:002012-02-15T22:07:09.818-05:00I think I just did it as an Affliction, Paralysis,...I think I just did it as an Affliction, Paralysis, with Cosmic (ignores DR). No Contact Agent or anything like that, since it works vs. armor.<br /><br />I tend to do my monsters a bit more DF-statblock style. As long as I know what it does, it's fine - I don't cost it out.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-8530512082003516762012-02-15T15:28:45.061-05:002012-02-15T15:28:45.061-05:00So, it's an Innate Attack (Fatigue) with Follo...So, it's an Innate Attack (Fatigue) with Follow-Up carried on the Claws. How is the Affliction (Paralysis) delivered (game-mechanically)?faoladhhttps://www.blogger.com/profile/03691952430041394614noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-10460974340405727252012-02-15T10:50:40.733-05:002012-02-15T10:50:40.733-05:00Thanks. Since level drain doesn't exist in GUR...Thanks. Since level drain doesn't exist in GURPS, and it doesn't actually make much sense to have a "character point" drain, I decided to look to Rolemaster undead. There they do (long term) damage to your stats. I figured the lesson was, level draining undead are just nasty with unfair attacks, and made wights with that in mind.<br /><br />Claw attack + followup FP drain (if they penetrate DR) and a paralyzing touch (regardless of penetration) was just the ticket.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-80463119279546689282012-02-15T02:58:46.386-05:002012-02-15T02:58:46.386-05:00Yay! We finally see the wights in action. Interest...Yay! We finally see the wights in action. Interesting take on their attack.<br /><br />I like that fear rule variant, at least conceptually. Glad to hear that it works well in practice.faoladhhttps://www.blogger.com/profile/03691952430041394614noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-46579465601104169292012-02-14T08:13:20.304-05:002012-02-14T08:13:20.304-05:00It is kind of Infocom-ish, isn't it?
>Twis...It is kind of Infocom-ish, isn't it?<br /><br />>Twist Torch bracket<br />The bracket doesn't move.<br />>Put my torch in torch bracket<br />You don't have a my torch.<br />>This game sucks<br />I'm sorry, I didn't understand your command.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-13363058228103039642012-02-13T12:37:33.490-05:002012-02-13T12:37:33.490-05:00The bit with the torch bracket is very Infocom-ish...The bit with the torch bracket is very Infocom-ish. Lots of examining there... not to mention using mundane loot items to uncover clues. Hmm, wonder what it's all about...?Anonymousnoreply@blogger.com