tag:blogger.com,1999:blog-7817710432110712270.post8646619876988925877..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Revising GURPS Magic: Repairing the Repair Spell (in DF)Peter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7817710432110712270.post-55621666908166584232014-05-29T16:54:42.743-04:002014-05-29T16:54:42.743-04:00I like the temporary version best. I think it allo...I like the temporary version best. I think it allows skilled repairmen to have a purpose yet the wizard can be helpful repairing stuff in a pinch. I a use Shape Earth as a temporary spell too with the wall of the dungeon reverting back to the original form when the spell expires. A wizard can make things permanent with a lot of time and magical energy however. b-doghttps://www.blogger.com/profile/11618256665898788769noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-27699021838517694322014-05-29T10:40:11.000-04:002014-05-29T10:40:11.000-04:00I wouldn't have to write down the HP of everyt...I wouldn't have to write down the HP of everything instead of just saying "it's about -2xHP" and "it's not broken anymore" when it works.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-26084496438204028462014-05-29T10:19:42.722-04:002014-05-29T10:19:42.722-04:00Only if you can cast it over and over, but I see ...Only if you can cast it over and over, but I see what you mean.Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-14085645646177569432014-05-29T09:21:54.794-04:002014-05-29T09:21:54.794-04:00That just makes it a healing spell with a differen...That just makes it a healing spell with a different mechanic than the other healing spells, though, and a lot more expensive. In the end that just means it takes longer to fix something but it's not any harder, if you see what I mean. You can still take a bag of broken crystal home and reassemble it.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-71920148210065371102014-05-29T09:04:21.515-04:002014-05-29T09:04:21.515-04:00Can also borrow from Technical Grappling, where re...Can also borrow from Technical Grappling, where repair looks up skill on either the thrust or swing table, and heals that many HP.Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-463105238288886912014-05-29T08:16:18.603-04:002014-05-29T08:16:18.603-04:00Had the exact same issue with the "Mending&qu...Had the exact same issue with the "Mending" Cantrip in D&D Next, which is basically the same, but even more accessible.<br />Beyond just game mechanics, the economical and societal implications of this in any given setting was just...mind-blowing, so I house-ruled it immediately as Permanent but needs constant Concentration.<br /><br />For GURPS, my default thought was the same: Requires constant Maintaining and FP cost every minute. Combining the 3 rules you presented might be ok though, probably gonna steal them at some point :)Anonymoushttps://www.blogger.com/profile/08005671105078225501noreply@blogger.com