tag:blogger.com,1999:blog-7817710432110712270.post8918668817552544409..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Quick Initiative IdeaPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-7817710432110712270.post-42388509391175767132015-11-07T15:36:28.202-05:002015-11-07T15:36:28.202-05:00D'oh!D'oh!Vichttps://www.blogger.com/profile/03268174879688628707noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-75241504510962712102015-11-07T13:19:46.310-05:002015-11-07T13:19:46.310-05:00Leader of a group of PCs is more of an aspirationa...Leader of a group of PCs is more of an aspirational job than one with actual benefits.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-32615240484154960922015-11-07T13:18:31.904-05:002015-11-07T13:18:31.904-05:00Heh. That's because you don't realize it&#...Heh. That's because you don't realize it's effectively giving a bonus to faster foes, while the rules as written mean it doesn't matter if your foe has Speed 1 or Speed 10 . . . Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-11116516358267096092015-11-07T13:17:39.223-05:002015-11-07T13:17:39.223-05:00They're not exciting. I'll find them. I ma...They're not exciting. I'll find them. I may revise them at some point . . . it's too easy to rack up upwards of a +6-8 bonus to that 1d roll in DF. CR for +2, smarter for +1, +1 for Tactics, +2 to +4 for BWL, and then leaderless foes with all the penalties . . . Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-46410367718457736242015-11-07T13:09:15.048-05:002015-11-07T13:09:15.048-05:00"I should post my Partial Surprise house rule..."I should post my Partial Surprise house rules at some point, too!"<br /><br />Yes, yes you should!evileeyorehttps://www.blogger.com/profile/08296632217198088455noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-39678507838395807522015-11-07T01:05:50.689-05:002015-11-07T01:05:50.689-05:00I also use side-based initiative in the DF game I ...I also use side-based initiative in the DF game I run, just because it's easier than interspersed order. (If there is no surprise, I reuse the Partial Surprise rules, minus the mental stun, to see which side goes first.) None of my PCs has great Basic Speed, so there haven't been any objections. It does add one extra roll per combat, but it means the players always go in the same order without having to wait for the GM (except in the rare case where an opponent took a Wait), which speeds play.<br /><br />One funny bit in the Partial Surprise rules is that a leaderless party gets -2. I think that, by a strict reading of the rule, every party of PCs I've ever seen would get that penalty. I've never quite been cruel enough to inflict that penalty on my PCs, though. I let them get away with appointing a theoretical leader, then failing to listen to anything he says.driptonhttps://www.blogger.com/profile/01800295180326776163noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-35064248646166908502015-11-06T18:38:30.286-05:002015-11-06T18:38:30.286-05:00Since Hjalmarr Holgerson has Tactics, Born War Lea...Since Hjalmarr Holgerson has Tactics, Born War Leader 2, and Combat Reflexes, he approves of this concept. Vichttps://www.blogger.com/profile/03268174879688628707noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-68234719893766874252015-11-06T09:30:13.341-05:002015-11-06T09:30:13.341-05:00Huh. Interesting.Huh. Interesting.Christopher R. Ricehttps://www.blogger.com/profile/16643896049286030567noreply@blogger.com