This past week saw the release of GURPS After the End 1: Wastelanders.
It's a toolkit for post-apocalyptic adventurers much in the same line as Dungeon Fantasy 1: Adventurers or Action 1: Heroes or Monster Hunters 1: Champions. It's a prepared set of templates, equipment, and options for a given genre. It's cause-agnostic, though, so if you're thinking "collapse of the oil states" or "zombie virus" or "comet strike" or "radiation that makes mutants" or whatever, you're good here.
I happen to know the "1" isn't aspirational, either - there is a 2 out there in the future. So if you're thinking of going post-apoc, this is a good start.
There are two issues of Pyramid Magazine that can buff this out, too. 3/88 and 3/3 both deal with life after the end times.
Editing later: For a review, check out the one at Gaming Ballistic!
This is a really great book. Basically, if someone wants to run a GURPS game in the Fallout universe, The Walking Dead universe, or the Mad Max universe (among others), it's all here.
ReplyDeleteOur GURPS group here in Madison is doing a Mad Maxish sort of thing now. I should alert Paraj in case he is unaware.
ReplyDeleteYou think this is ever going to be in our future, Peter?
ReplyDeleteI can foresee the apocalypse in this book affecting us someday. Maybe on Sunday when we play Gamma Terra next.
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