Continuing from the previous session.
Date: 11/23/2025
Game Date: 10/5/2025
Weather: Warm and mild.
Characters
Chop, human cleric (362 points)
Duncan Tesadic, human wizard (346 points)
Hannari Ironhand, dwarf martial artist (360 points)
Persistance Montgomery, human knight (347 points)
Rogar Thane-Blood, human barbarian (250 points)
Thor Halfskepna, human knight (368 points)
Vladimir Luchnick, dwarf scout (333 points)
Bullet points to cover the action in the continuing big brawl:
- The Gith turned their focus to Rogar, with the "main" Gith - blurred, enhanced by spellstones and potions - joining a Gith Lichtor and their axemen in attacking him. Hannari ran over to help, himself doubly boosted by a DX potion (+4 to DX) and a Speed potion.
- The remaining thorkers around Percy and Thor kept piling on to keep them busy, along with a Gith Lichtor.
- The other thorkers mobbed Chop, Vlad, and Duncan.
- Chop kept healing Rogar from afar, Cursing any non-cursed foes, and used Purify Air to clean up a nageteppo used to (it turns out) obscure incoming reinforcements.
- Hannari put down three of the axemen with help from Vlad's arrows right after they finally knocked Rogar unconscious, Percy put down a few thorkers and a Gith Licthor, and Thor decapitated a hapless norker brute and then put a few thorkers down.
- Alarmingly, 10 or so (by Hannari's quick count) Gith came running up, and then shieleded themselves with a layered wall of smoke from nageteppo. And even more alarmingly, a few more thorkers - supposedly bashed into death or unconciousness - clambered to their feet and re-engaged, not much worse for wear from endless head blows, neck shots, and "chop[s] to the hit points."
We left it with 4-5 thorkers up, and a lot of incoming Gith. The PCs plan to hold them off at a hallway so Duncan can temporarily wall it off with stone so they can haul ass and haul corpses out to get a lot of loot. We'll see how much they can take with them, assuming they get to that point, given that they're 100% sure the enemy can get around the walls rather more quickly than they'd like. That is where we'll pick up next time - Operation Build a Wall and Have the Gith Loot Pay For It.
Notes:
10 seconds of combat time. Took a while today - I was lagging toward the latter half of the session and that slowed us a lot.
MVP was Chop for his curses, which disrupted several critical successes by the enemy.
I like that the PCs call their enemies Gith, so I named them all that way in the VTT.
I don't like that one particular group of them shows with their DR under Actors, but when I add them to the map and use them to fight it goes to 0. Editing it doesn't help. Manually typing in DR on every hit isn't fun.
“Operation Build a Wall and Have the Gith Loot Pay For It” is pretty amazing. Probably will turn into “build several walls,” unfortunately. Hopefully we can secure the area and walk away with some sweet loot.
ReplyDeleteI can't wait to see it turn into Operation Get Really Greedy and Stay Too Long And TP Will Be K For It.
DeleteWell, we definitely don't want THAT!
DeleteMission creep isn't something anyone wants, but hey, one more body, let's carry everything we can out, if I drop these spare torches, and if you carry my shield, and . . . hey, look, we stayed too long!
DeleteMission creep is the way.
DeleteAbsolutely, it's the only way to keep new characters coming!
Delete