tag:blogger.com,1999:blog-7817710432110712270.post1103335596031369722..comments2024-03-27T22:37:01.796-04:00Comments on Dungeon Fantastic: Wishes, Part I - Wording & WhatnotPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7817710432110712270.post-76086240148814747522014-02-05T08:02:28.283-05:002014-02-05T08:02:28.283-05:00I've never been fond of the rules-lawyer style...I've never been fond of the rules-lawyer style of wish. If you're trying to run a genuinely fantastic game, well, wish-stories are all about "too much power is bad for people", so if you use a wish you're naffed. For a classical dungeon bash, I have a dim recollection of the DMG (or maybe a later book) saying that even a Wish could only raise an ability score over 18 by 0.1 point per Wish.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-57092699481663489702014-02-04T14:44:37.789-05:002014-02-04T14:44:37.789-05:00I agree that wishes should not always screw the PC...I agree that wishes should not always screw the PC or nobody will use them. I will look forward to your next post of limiting wishes because wishes need to be awesome and cool but you still need to prevent munchkins from ruining the game. Some players can think of some really interesting wishes that enhance the game while others use wishes to undermine player fairness and the adventure itself.b-doghttps://www.blogger.com/profile/11618256665898788769noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-32142539772315218232014-02-04T11:47:41.024-05:002014-02-04T11:47:41.024-05:00Good post. It is important to not make wishing so...Good post. It is important to not make wishing so painful for the adventurer that they avoid it. If they do screw it up, it is good to allow them to rectify the situation some how, like a quest.<br /><br />http://castletriskelion.blogspot.com/Darnizhaanhttps://www.blogger.com/profile/15005189125696185700noreply@blogger.com