tag:blogger.com,1999:blog-7817710432110712270.post1205753568777050847..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Loot Threshold XP and what counts as lootPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7817710432110712270.post-3160838905738289722020-11-08T19:52:40.230-05:002020-11-08T19:52:40.230-05:00Well, I suppose from some angle it might look like...Well, I suppose from some angle it might look like a break down, but I haven't really seen it yet in my game. We've just needed to define what it is, as players - especially new players - come into the game and want to exploit previous sources of loot to "make the loot threshold." Usually this means finding left-behind junk to sell for scrap, recovering money used in bribes to monsters, trading for profit, etc. The approach above - that XP for loot assumes some risk, and initial discovery, not just taking home enough for your threshold - works well enough.<br /><br />My group originally thought to "farm" or exploit known loot sources slowly until I made this ruling (I did so right away), and that solved a lot of issues. It also explained how, say, "Rusty's Food Bowl" became loot again, because it took research, negotiation, effort, and discovery to find. It's a grey area which always seems to feel less grey when we have an actual situation to decide on.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-88987398976899957852020-11-07T22:34:54.041-05:002020-11-07T22:34:54.041-05:00At some point, loot for XP does break down. After ...At some point, loot for XP does break down. After all, loot is a reward in of itself, regardless of XP given for it. I'd say that once you find it, it counts, just to stop folks from gaming the system. To be fair, I've never heard of folks doing that.Charles Saegerhttps://www.blogger.com/profile/00368131505593336249noreply@blogger.com