tag:blogger.com,1999:blog-7817710432110712270.post1349346554550037027..comments2024-03-18T12:51:33.660-04:00Comments on Dungeon Fantastic: Disadvantages in my GURPS Games, Part III: Changing Disadvantages in PlayPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7817710432110712270.post-38793909881357945132017-02-12T22:12:08.082-05:002017-02-12T22:12:08.082-05:00I'm very careful about letting people buy off ...I'm very careful about letting people buy off racial disadvantages, because generally it's a min-maxing impulse to get all of the advantages of a race without suffering from problematic disadvantages ("I'm a goblin without Cowardice" or "I'm an elf with no Sense of Duty to Nature"). I do sometimes allow people to buy them down to a lower point version, but not swap in for the same reasons. Too often it's a way to get an extra disad they'd like and get a stat bonus for a net cost that makes a more effective character, and that's the whole reason. It's DF, not Munchkin.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-19370018888884486012017-02-12T07:45:20.209-05:002017-02-12T07:45:20.209-05:00I'm curious, as its not specifically stated he...I'm curious, as its not specifically stated here - but how do you rule on "racial" disadvantages?<br /><br />You comment on a minotaur with berserk, and how they'd have a delusion if they thought they didn't berserk at all - but what if they player really wants rid of that disadvantage, but they obtained it simply because all minotaurs have it as part of their racial template (as it is in DF)?<br /><br />Do you allow it to be bought down to a quirk, or off entirely? Or is a delusion the most you allow?<br />PseudoFentonhttps://www.blogger.com/profile/14054154200055912286noreply@blogger.com