tag:blogger.com,1999:blog-7817710432110712270.post2302866056600330476..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Friday Links 1/28/2022Peter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7817710432110712270.post-36326587661727076242022-01-31T17:01:19.805-05:002022-01-31T17:01:19.805-05:00Oh, I'm okay with that, it's more like:
-...Oh, I'm okay with that, it's more like:<br /><br />- the idea that magic exactly duplicates technology . . . magic missiles auto-hit, and are easily halfling-portable hand weapons, so why do you need rotating gun mounts for them?<br /><br />- face-palm stuff like Darokinese soldiery fencing by parrying-and-retreating-and-feinting <i>in formation</i> . . . I can't even find a place to start explaining how nonsensical that is.<br /><br />- the occasional veers into low humor as a basis of play . . . the Orcs of Thar had a bunch of that as I recall.<br /><br />- weirdness like Alphatia, or, "Oh by the way there is a huge continent full of magical beings 1 hex off the side of the map to the right and it was there the whole time."<br /><br />The kitchen sink mishmash of tech and magic and such is fine. It would have been served better by a little better overall cohesion and thoughtful presentation.<br /><br />My players are clamoring for Barrier Peaks, but I'd rather run it with AD&D than GURPS. If I'm doing DF + Tech, I'll convert something else instead in all likelihood. Plus it's a hard adventure for me to describe, because of all of the open spaces. I'd really need a VTT module of it done for me to really be able to handle the mapping and movement and visuals.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-22347196262573612382022-01-31T16:37:07.710-05:002022-01-31T16:37:07.710-05:00Inversely, being that I love stupid kitchensink D&...Inversely, being that I love stupid kitchensink D&D nonsense, I just use those "anachronistic" magic bullshit vehicles and such as "leftovers from the ancients", since I tend to run my Dungeon Fantasy as "the fallen world" or "post-apocalypse magical Gamma World".<br /><br />That reminds me I need to slot Barrier Peaks into my next campaign somehow...evileeyorehttps://www.blogger.com/profile/08296632217198088455noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-50127982439238509312022-01-29T22:13:14.403-05:002022-01-29T22:13:14.403-05:00Those books are great. There are some face-palm du...Those books are great. There are some face-palm dumb things in them, but so many more great ideas. I don't have them all, but I have a few. I based a good chunk of my previous GURPS game on bits of the Gazeteers. Princes of Glantri was excellent once I took out the boats with twin magic missile launchers. Heh.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-78256830164643398292022-01-29T21:10:29.072-05:002022-01-29T21:10:29.072-05:00The only part of D&D I still like (love actual...The only part of D&D I still like (love actually) is the GAZ series.evileeyorehttps://www.blogger.com/profile/08296632217198088455noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-70900734378522664212022-01-28T21:21:59.141-05:002022-01-28T21:21:59.141-05:00I've been getting into the Known Worlds/Mystar...I've been getting into the Known Worlds/Mystara lately, and am quite enjoying it. I never experienced it in its heyday, which is a shame (I was fully into Car Wars by then). Shaun M Wheelerhttps://www.blogger.com/profile/03318225874671411859noreply@blogger.com