tag:blogger.com,1999:blog-7817710432110712270.post2592713956751537082..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Laws & Customs of SurrenderPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7817710432110712270.post-21725101819618137212019-12-27T15:39:35.408-05:002019-12-27T15:39:35.408-05:00I don't know why I didn't think of Rules o...I don't know why I didn't think of Rules of War! I remember reading Arthur Conan Doyle's "The White Company" and "Sir Nigel," in which knights who are captured in battle are honor-bound to pay a ransom to their captors and remain non-combatant until then, and the captors are honor-bound to treat them well and respectfully for that duration. waywardwayfarerhttps://www.blogger.com/profile/00338700537762637962noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-85545650638895921692019-12-02T18:54:07.682-05:002019-12-02T18:54:07.682-05:00You know for next time. Maybe the goblins release ...You know for next time. Maybe the goblins release them but ask for a promise of non-hostility, or hold some of their stuff hostage until they kill a pesky nearby ogre and split the loot with the goblins, or something of that sort.<br /><br />I'm with Alex, you didn't do anything bad. But hey, options for next time, right?Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-44411890158194345622019-12-02T18:51:33.036-05:002019-12-02T18:51:33.036-05:00This is all absolutely true.
And thank you.This is all absolutely true.<br /><br />And thank you.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-77115630061198492242019-12-02T17:13:04.586-05:002019-12-02T17:13:04.586-05:00I find that players/PCs create most of the problem...I find that players/PCs create most of the problems they encounter. They whine "we can't run away because the enemy will attack when we turn our backs!" (because THEY always attack to kill when an enemy turns its back to flee). They cry "we can't surrender, they'll just take all our stuff without a fight then kill us with ease!" (because THEY always take the equipment of monsters that surrender then kill the helpless prisoners). They moan "a wizard with a sleep spell is a guaranteed TPK!" (because every time they put an enemy to sleep with the spell they ruthlessly cut the throats of the helpless). They complain "our party is too small but the DM won't let us hire henchmen!" (because they refuse to pay henchmen fairly or their heirs if they die, drive them into suicide missions as front liners without support or human minesweepers, and make every effort to become known as evil bastards).<br /><br />I love your post on this subject. It gives good options for the GM to set the expectations to try to curb some of the above behavior. It's still up to the players, though, so may end up in the same place with the PCs' reputations in the trash by their own choice.Alexhttps://www.blogger.com/profile/02295722892051701176noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-62675394423702806762019-12-02T17:03:03.026-05:002019-12-02T17:03:03.026-05:00For each victor it probably comes down to "gi...For each victor it probably comes down to "give me something I can use and I'll let you go." And your goblins being a little outside the mains of society may find equipment of higher quality than they can manufacture of more use than some more gold that can only be used to buy what other evil tribes can supply. So you didn't do a bad thing. But make sure the next time those goblins are encountered, their champion is wearing the PC's plate mail and using his cherished weapon!Alexhttps://www.blogger.com/profile/02295722892051701176noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-87726951610340513852019-12-02T12:11:56.500-05:002019-12-02T12:11:56.500-05:00Hmm. Something to think about and remember. The ...Hmm. Something to think about and remember. The PCs in my OD&D game had to surrender to goblins at one point and the goblins took all their stuff before letting them go. It hadn't occurred to me to give them an option of a ransom in cash OR give up all their stuff. Plus the non-hostility option. They've captured some goblins since then but turn the captives over to the local sheriff as they are guard goblins. I'll need to remember this going forward.PatrickWhttps://www.blogger.com/profile/02083947433803227063noreply@blogger.com