tag:blogger.com,1999:blog-7817710432110712270.post3344152594263297296..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Great Haste fixes . . . againPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7817710432110712270.post-60091877652795872752022-11-24T09:01:01.588-05:002022-11-24T09:01:01.588-05:00Not a bad idea, but enough people drink down potio...Not a bad idea, but enough people drink down potions to bump their Agility, put on Haste spells to increase Move and Dodge, etc. so we'd need to take the step of ensuring they'd accounted for that.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-36737239639433860282022-11-24T08:02:27.501-05:002022-11-24T08:02:27.501-05:00One thing that might help speed things up further ...One thing that might help speed things up further is to require players to write down their "hasted" stats somewhere and refer to them in play instead of calculating everything on the fly. I did something similar with the Holy Warrior's Heroic Feats advantages (where I also replaced the die rolls with their average values).Birahttps://bira.github.io/octopus-carnival/noreply@blogger.com