tag:blogger.com,1999:blog-7817710432110712270.post3486039759210861732..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: DFM1 Monsters stat blocks - Why Isn't Trait X listed?Peter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger15125tag:blogger.com,1999:blog-7817710432110712270.post-76525226604836842282014-06-17T05:03:57.259-04:002014-06-17T05:03:57.259-04:00If anyone ever wants a quick and dirty system I su...If anyone ever wants a quick and dirty system I suspect the way to go is to point cost some of the unofficial meta traits that in practoce make up the most common monsters. So things like the injury tolerance packages, automatons, undead etc<br />Then just add up the attribute costs and most probably round up point cost a little bit (call that the price of your player not doing the work themselves.<br /><br />Unachimbahttps://www.blogger.com/profile/04873952842828774048noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-37171674259206598932014-06-16T02:44:56.090-04:002014-06-16T02:44:56.090-04:00Right, here's from DF2, 5, 6, and 9:
Slime, E...Right, here's from DF2, 5, 6, and 9: <br />Slime, Erupting [-27], Wolf, Dire [9], Rat, Giant [9], Foul Bat [46], Crushroom [70], Flesh-Eating Ape [107], Triger [146], Toxifier [211], Doomchild [212], Golem, Stone [223], Skull, Flaming [236], Spider, Acid [266], Siege Beast [300], Mindwarper [689], Peshkali [740], Hawk [52], Hellhound [61], Stallion [113], Bear [119], Anaconda [121], Eagle, Giant [124], Boar [125], Swarm, Insect [188], Servitor, Divine [250], Demonic Cloud [236], Ash Spirit [370], Skeleton, Servitor [25], Zombie, Servitor [25], Embodied Animal-Spirit [62], Demon, Petty [62], Devilkin [67], Ghost, Lesser [125], Demon, Standard [200], Guardian, Household [628], Angelic Emissary [826], Spirit of Place [1010]<br /><br />The Throttler didn't include the listed skills because the template was already there. You're certainly right about needing more skills to be more than a monster. <br /><br />That my DF9 prices don't always match the book value and I didn't bother to reconcile them is another warning that I just hacked these out. William Knowleshttps://www.blogger.com/profile/07075848234082280333noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-54742728334299990652014-06-15T09:56:59.762-04:002014-06-15T09:56:59.762-04:00Also, there are monsters in DF2. :)Also, there are monsters in DF2. :)Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-30651734456458280672014-06-15T09:56:41.207-04:002014-06-15T09:56:41.207-04:00Nice. Although eyeballing a couple, they might be ...Nice. Although eyeballing a couple, they might be a bit low. The Throttler costs 150 <i>as a race</i>, but the actual monster has stuff like Brawling @ DX+8 and Wrestling @ DX+8 - which isn't on the racial template. Unless you're dropping all skills and assuming shapeshifting using the shifter's skills?<br /><br />And all of them lack skills a PC or an Ally would get as a matter of course. None have Survival, Search, etc. - they only have skills listed that matter for either combat or sneaking or tracking, and even the ones that can speak don't pay for languages. You'd need to add the costs for those if you had, say, a Troll ally or a pet riding Slorn.<br /><br />But that's a good start.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-7053978894191881502014-06-14T22:34:28.309-04:002014-06-14T22:34:28.309-04:00This list isn't complete and undoubtedly has s...This list isn't complete and undoubtedly has some errors but as an approximation: <br />Spider, Bronze [249], Bugbear [249], Ciuaclá [448], Golem, Corpse [-47], Demon From Between The Stars [286], Demon Of Old [445], Dinoman [116], Draug [260], Jelly, Electric [641], Eye Of Death [320], Flame Lord [375], Giant Ape [260], Wyrm, Ice [300], Karkadann [59], Obsidian Jaguar [248], Rock Mite [211], Slorn [124], Slugbeast [39], Sphere Of Madness [437], Sword Spirit [304], Throttler [150], Troll [648], Void Brute [171], Watcher At The Edge Of Time [880], William Knowleshttps://www.blogger.com/profile/07075848234082280333noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-82081782941783775602014-06-14T20:39:58.712-04:002014-06-14T20:39:58.712-04:00Someone else is welcome to do it. I think for some...Someone else is welcome to do it. I think for some monsters it'll take a lot longer than 5 minutes to do!Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-15387383219549219602014-06-14T07:24:23.938-04:002014-06-14T07:24:23.938-04:00Thinking about this further point costs for existi...Thinking about this further point costs for existing monsters might be a decent one/two page Pyramid article (eventually) especially if it was paired with some quick and dirty methodology to help GMs do it quickly for the future. Assuming its 5 or so plus minutes a monster over 50 or so its about 6 hours work it would be saving a GM.Unachimbahttps://www.blogger.com/profile/04873952842828774048noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-22874662034830002292014-06-13T07:33:23.585-04:002014-06-13T07:33:23.585-04:00Well another way would be to come from the over si...Well another way would be to come from the over side and redo shapeshifting and spell costs for a quick and dirty version that a GM can use on the fly.<br /><br />Something that looks at a few traits, disadvantages etc and gives you a ballpark figure for when your PC shapeshifts into whatever monster youve come up withUnachimbahttps://www.blogger.com/profile/04873952842828774048noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-39070570182053429302014-06-13T07:30:09.132-04:002014-06-13T07:30:09.132-04:00Is not necessarily should be, but I was thinking o...Is not necessarily should be, but I was thinking of it specifically in relation to Powered by GURPSish style books or perhaps DF/MH treatments where the author base is more restricted anyway and ease or compliance with the rest of GURPS isnt necessarily as important as say... GURPS Social Engineering etc<br /><br />Unachimbahttps://www.blogger.com/profile/04873952842828774048noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-66057053208572585612014-06-12T21:50:09.980-04:002014-06-12T21:50:09.980-04:00What about ballpark point totals? Just good enough...What about ballpark point totals? Just good enough for spell point costs for shapeshifting spells or for allies but not so exact that it is difficult to calculate? b-doghttps://www.blogger.com/profile/11618256665898788769noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-4281621184971033232014-06-12T15:34:06.204-04:002014-06-12T15:34:06.204-04:00Developing new formats and training freelancers an...Developing new formats and training freelancers and editors to use them properly would be a tremendous setback that GURPS simply doesn't need right now, when the publication schedule is so plodding. What we have works well enough, so it's here to stay.<br /><br />As for point totals on monsters: In theory, I'm sure some percentage of customers would like them. In practice, they fill a lot of space at a cost we don't recoup in added revenues. Also, they force us either to limit monsters to builds possible within the system or to expand the system to accommodate wilder builds. The former limits creativity while the latter gets back to the "a lot space at a cost we don't recoup" issue. So once again, we prefer to continue to do what's been paying the bills.Sean Punchhttps://www.blogger.com/profile/04311287023783258493noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-36886452820194813182014-06-12T07:50:17.256-04:002014-06-12T07:50:17.256-04:00Is, or should be?
I'd be fine with something ...Is, or should be?<br /><br />I'd be fine with something that gets a bit more across more effectively, but I haven't seen one I'm happier with than the default one, yet.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-40760650452010431652014-06-12T07:49:09.807-04:002014-06-12T07:49:09.807-04:00I think a lot of people would, but it would have m...I think a lot of people would, but it would have meant a lot bigger stat blocks, a separate block for a template, more fully detailed skill lists, etc. - and that would mean more writing time, more word count, and more cost. It would either need to be a bigger, more expensive book, or (for many monsters), just stats and minimal extras.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-79809866680924312062014-06-12T06:28:40.873-04:002014-06-12T06:28:40.873-04:00Ive thought for a long time that there is a better...Ive thought for a long time that there is a better way to present, templates, stat blocks and lenses. GCA solves most of my issues, but I think a slightly different approach (and one that would be more work for SJ Games) would make me happierUnachimbahttps://www.blogger.com/profile/04873952842828774048noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-20438927059685424722014-06-11T22:02:43.992-04:002014-06-11T22:02:43.992-04:00I would have really liked it if the monsters had ...I would have really liked it if the monsters had point totals for allies and for shapeshifting. b-doghttps://www.blogger.com/profile/11618256665898788769noreply@blogger.com