tag:blogger.com,1999:blog-7817710432110712270.post381637011477612586..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Dungeon Trick Features: Sloping PassagesPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-7817710432110712270.post-51432887208238700762020-06-27T08:46:08.899-04:002020-06-27T08:46:08.899-04:00If you root around on construction standards or fo...If you root around on construction standards or forums that discuss perceptible slope in home flooring, the opinion seems to be that you would, on a flat floor, be able to perceive any slope steeper than 1%. I've seen people quote they could not perceive a slope of 0.4% or 0.6%. I've seen multiple people report that a slope of 1.25% or 1.5% is noticeable. If a dwarf has more acute perception of this, then I think to fool a party, the slope would need to be under 0.5%. On square graph paper to map your dungeon level with 10 feet to the square, even along the long edge you only get about 500 feet. So you would be able to go down only 2-3 feet along that long corridor. If your dungeon levels have rooms of 20-30 feet width, which nearly any design has, and matching height, you are likely looking at at least 30-40 feet of vertical space per level of the dungeon, if you do not want to worry about your pit traps opening up into the roof of a chamber in the next level. That means, a sloping passage that brings you to a lower level without you noticing would need to be more than a mile long, likely about 1.5 miles, or more than four full loops around the rim of that graph paper...Groodyhttps://www.blogger.com/profile/11807640588820379915noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-50536676621643415512014-08-16T10:16:06.210-04:002014-08-16T10:16:06.210-04:00Levitating Daleks got re-introduced to Doctor Who?...Levitating Daleks got re-introduced to Doctor Who? I haven't watched it regularly since the 7th Doctor days, and they had one show up with him and Ace, I think.<br /><br />Still, cool daleks don't climb stairs. They level the planet and then make it handicapped accessible, as it should be.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-27148332185780348602014-08-15T23:52:22.273-04:002014-08-15T23:52:22.273-04:00What's with the anti-Dalek racism: "El-e-...What's with the anti-Dalek racism: "El-e-VATE!" dude. That whole stairs thing was debunked months ago. :-)Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-2958662049607136622014-08-13T10:39:44.491-04:002014-08-13T10:39:44.491-04:00I've done small changes, but 1-2" drops h...I've done small changes, but 1-2" drops have a few issues:<br /><br />- they're hard for a GM to map and keep track of.<br /><br />- they're noticeable on the way up, if it's a step not a slope.<br /><br />- you're effectively just tilting the dungeon sideways a little bit.<br /><br />- A series of 1-2" drops averages 1.5" each time, so a 15' drop like I mentioned needs 120 drops to get down that far. You can combine it with more pronounced but shorter slopes, of course, and short staircases, but it's still not a lot of drop.<br /><br />In a lot of ways, the "sneak you down a level" syndrome this is part of is something I just don't get. I've read Gary Gygax's war stories in Dragon about it, but I just don't think it works with slopes as unnoticeable and if it isn't, why hide the level change at all?Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-79785172466160913792014-08-13T10:27:47.891-04:002014-08-13T10:27:47.891-04:00Certainly, net changes are harder to track - but i...Certainly, net changes are harder to track - but it's not hard to see a particular change, which is kind of my point.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-66701761720507331362014-08-12T22:11:57.947-04:002014-08-12T22:11:57.947-04:00I think an "undetectable" slope makes mo...I think an "undetectable" slope makes more sense in a cave environment. If the floor is rugged and uneven generally, one might easily lose track of whether the downs have outnumbered the ups over the last 100', and by how much. It certainly would thwart the marble/liquid test.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-41456444188067679582014-08-12T14:38:15.895-04:002014-08-12T14:38:15.895-04:00Nice! I love a good slope rant. Personally, if I...Nice! I love a good slope rant. Personally, if I really wanted to sneak the PCs down to a lower level without letting them know, I'd allow up to a 2% slope to go unnoticed. But more importantly rather than a long continuous tunnel--which will put astute PCs on their toes regardless of the slope--throw in some rooms along the way, and say there's a slight, 1 or 2" drop-off at each door along the way. Would PCs notice a tiny step like that when they're charging into a room to slaughter a room full of baby orcs?Timrod https://www.blogger.com/profile/15308269015770538709noreply@blogger.com