tag:blogger.com,1999:blog-7817710432110712270.post418135775019659999..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Making Poisons Deadlier in GURPSPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger20125tag:blogger.com,1999:blog-7817710432110712270.post-7713442113423711352014-03-23T18:10:47.945-04:002014-03-23T18:10:47.945-04:00No worries, it's nice to know it's not jus...No worries, it's nice to know it's not just a random idea but one other folks have had and used.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-50497756594425510972014-03-23T18:01:47.015-04:002014-03-23T18:01:47.015-04:00I see Peter already mention my house rule up threa...I see Peter already mention my house rule up thread already. Got to read everything more closely.Anonymoushttps://www.blogger.com/profile/17006156656827563361noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-48256666330054677302014-03-23T10:05:51.591-04:002014-03-23T10:05:51.591-04:00I have a house rule that I use for poisons that th...I have a house rule that I use for poisons that the cycle only stops if you make the roll by 5+. Otherwise, you just don't take damage that cycle. Coupled with penalties from inherent HT penalties and multiple doses tends to make poison more deadly some virtually impossible to shake off while still leaving the possibility especially for those characters who have bought up their poison resistance.Anonymoushttps://www.blogger.com/profile/17006156656827563361noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-31597331821384019452014-03-22T17:02:13.826-04:002014-03-22T17:02:13.826-04:00That's basically what I was going for. Thanks...That's basically what I was going for. Thanks for the better explanation, Peter!qpophttps://www.blogger.com/profile/04398235894159011414noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-79324405874341823712014-03-22T14:59:12.943-04:002014-03-22T14:59:12.943-04:00Sure, I see that. But "FP loss on a success, ...Sure, I see that. But "FP loss on a success, HP loss on a failure" is lethal to the point of "save or die, but no save." FP loss is debilitating in a way that HP loss isn"t, leads more quickly and surely to unconsciousness, and then leads to HP loss. Plus, FP is already more expensive, more limited, and more easily lost than HP.<br /><br />Poison attacks would necessarily cost a lot more, because they are automatic FP loss with a HT roll that can mitigate that to HP loss.<br /><br />It would make them deadlier, for sure, but I'm not sure it's a fair level of deadliness.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-90126372550051191282014-03-21T19:48:48.468-04:002014-03-21T19:48:48.468-04:00The harshness of the FP loss is one of the reasons...The harshness of the FP loss is one of the reasons I was thinking about going that way. It doesn't outright kill you, but you really want to avoid getting poisoned if at all possible. With the goal/point of encouraging the investment in anti-venoms and Neutralize Poison spells.<br /><br />And if it seems to run too harsh, I can always make it a 3/4, 2/3, or 1/2 of the damage as FP loss.<br /><br />I guess Anonymoushttps://www.blogger.com/profile/02377972768076926086noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-84244239439937608772014-03-21T13:13:22.254-04:002014-03-21T13:13:22.254-04:00I'm not sure that I think it's not worse t...I'm not sure that I think it's not worse than HP loss. For a spellcaster, for example, you're taking away their main resource. A thief like Galoob maybe wouldn't generally need to build extra FP because he doesn't have much that would deplete it, but building more HP is never a bad thing because of how easy it is to lose it. Taking FP damage would give another avenue of attack to worry about for the player to spend those precious points on. Then again, I am super new to GURPS so maybe this is not correct at all :)qpophttps://www.blogger.com/profile/04398235894159011414noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-71758968661265273422014-03-21T11:38:36.812-04:002014-03-21T11:38:36.812-04:00Yeah, fair point, I was thinking more in the gener...Yeah, fair point, I was thinking more in the general case. It'll turn to HP loss eventually, and you drop unconscious sooner, but it's no worse than HP loss.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-85919398252396707432014-03-21T10:58:05.762-04:002014-03-21T10:58:05.762-04:00No problem? Depends on how much damage a venom doe...No problem? Depends on how much damage a venom does. Cobra vemon does 2d damage after 1 minute, then 2d per hour for 6 cycles. Would you want to suffer an average of 7 FP per hour for 6 hours? Only people with Fit can recover faster than they lose FP, and that's only if you claim that laying around with cobra venom in you counts as resting. I wouldn't. And after you go to negative FP, you lose HP anyway.<br /><br />I think you'd get into a situation where Resistant to Poison is dangerous unless coupled with extra FP. Plus venoms like Monster Drool (HT-0, 2 HP damage) would be extremely effective when resisted. 2 HP of damage isn't much, but -2 FP immediately, in combat? Ouch!Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-4782145842312093782014-03-21T10:43:06.701-04:002014-03-21T10:43:06.701-04:00Unless you have time to rest, in which case no pro...Unless you have time to rest, in which case no problem.<br /><br />(Incidentally this blog is by far the top source of referrers to mine. Thanks folks!)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-58671979866285840532014-03-21T08:59:57.197-04:002014-03-21T08:59:57.197-04:00+100% is a good start; I'm really bad at prici...+100% is a good start; I'm really bad at pricing enhancements but that's where I would startPeter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-34309141382419923422014-03-21T08:59:25.641-04:002014-03-21T08:59:25.641-04:00I think my players would prefer HP damage. FP loss...I think my players would prefer HP damage. FP loss is much nastier than it seems on the surface, and less trivial to recover even in a game with supernatural powers!Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-12029732415900579692014-03-21T08:09:43.205-04:002014-03-21T08:09:43.205-04:00FP damage on a success? That sounds really brutal...FP damage on a success? That sounds really brutal.qpophttps://www.blogger.com/profile/04398235894159011414noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-70516214845796739652014-03-21T07:15:19.382-04:002014-03-21T07:15:19.382-04:00I've been toying with an idea of a successful ...I've been toying with an idea of a successful HT roll, just converts HP damage to FP. Anonymoushttps://www.blogger.com/profile/02377972768076926086noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-53062453180123794342014-03-20T22:49:55.097-04:002014-03-20T22:49:55.097-04:00I like it. I haven't used poison yet in any ga...I like it. I haven't used poison yet in any game, but played with disease a bit at some point. The base mechanism to resist illness/poison. These ideas a on the spot.bongotastichttps://www.blogger.com/profile/06403616300118528548noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-87077798538534357112014-03-20T22:09:06.975-04:002014-03-20T22:09:06.975-04:00This deserves to be a "Harsh Realism" sw...This deserves to be a "Harsh Realism" switch in something. Certainly, I think I'll be using it in my solo game.<br /><br />What do you think should be the exact modifier for Persistent Cycles? +100% (Attack with a lingering special effect)?faoladhhttps://www.blogger.com/profile/03691952430041394614noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-45957210098648922212014-03-20T18:33:41.817-04:002014-03-20T18:33:41.817-04:00I like that, but it means a count adjusted on the ...I like that, but it means a count adjusted on the fly. That can be annoying - it also means a very long cycle poison that is otherwise weak is almost impossible to shake off - the same as saying "can't" if it's upwards of 100+ cycles.<br /><br />It might just be easier to say that if you resist by 5, or critically succeed, the cycles end. Saying you need to succeed by 5+ to shake off a poison completely and end its cycles (it's there, but you're not going to suffer further) might be both heroic and workable.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-77163896098124526232014-03-20T14:35:31.372-04:002014-03-20T14:35:31.372-04:00I concur with qpop. Certainly #2 is sensible from ...I concur with qpop. Certainly #2 is sensible from a realism standpoint -- I can't think of any real life examples of people "shaking off" a poison that's already had some effect on them. For anyone feeling it too harsh, I might suggest letting only the very first resistance roll excuse further ones, on the basis that something simply went awry in the delivery of the poison -- snake didn't inject on this bite, poison got wiped off the dart by clothing or fur before penetration, etc.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-40758753529832343442014-03-20T13:32:05.909-04:002014-03-20T13:32:05.909-04:00A possible option would be "Your HT check nee...A possible option would be "Your HT check needs a margin of success higher than half of the remaining cycles to nullify all the remaining cycles." A success without that high margin of success avoids damage from a single cycle of damage.Mr. Insidioushttps://www.blogger.com/profile/01618265328120837578noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-14826686546129321332014-03-20T08:54:00.769-04:002014-03-20T08:54:00.769-04:00I think these rules are awesome, especially #2 and...I think these rules are awesome, especially #2 and #3. I like that #2 makes people actually care about antivenom and rewards people that are well prepared.qpophttps://www.blogger.com/profile/04398235894159011414noreply@blogger.com